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Expenses

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A member registered Oct 13, 2017 · View creator page →

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That's intentional, to allow the player to take in the ruined state of the world.

Super cute and vibrant!! I found the controls to be a little tricky, but it got better after I discovered the brake key. The final boss is pretty tricky though, and I didn't manage to beat it in a few tries. I hope there wasn't a cute ending cutscene that I missed out on as well!

Try it now!

I'll upload a version tonight that only requires glibc 2.27. That should fix the issue.

Thanks! I'll look into this.

Really solid! The whole thing comes together to form a really nice package. I would say that it takes a little longer than 5-10 minutes though - it took me 29 tries and maybe 20-30 minutes to complete. Maybe I just suck though.

Uploading a zipped executable manually works fine though.

(2 edits)

I've just tested using the app, and that works flawlessly. I've also tested uploading a zipped executable using butler (i.e. `butler push game.zip expenses/etc:etc`) and that unzipped and served an unexecutable binary too.

I have a game project (https://expenses.itch.io/cheese) where everything is packaged into the single executable for linux and windows. On OSX I use a .app bundle, but that's only because I want it to have an icon. As mentioned on https://itch.io/docs/butler/single-files.html, the way butler handles single files is to zip, upload then unzip on the other end. As a single linux binary is served, it isn't actually executable and you need to run `chmod +x` first to run it. I'd really rather the file stay zipped, because that way the executable permission is kept.