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extramrdo

57
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A member registered Dec 22, 2016 · View creator page →

Creator of

Recent community posts

Excellent contrast between flowers. Cacti are absolutely the plant of escalation, and a significant melee weapon.

om nom, eat the gold

die real young or die real old

yum yum munch the coin

tastes like aurum tenderloin

tasty tasty currency

make more coin to give to me

Okay, this is good.

expensive, but expansive.

246!!!!! 

Okay wow, that's an amazing puzzle where your main form of progress is learning.

A tall 3d bone sword man swatted the ground in a ground pound attack in the middle of some unconstructed training dummies I was placing, and he built them all in one swing. Funniest thing I've ever seen.

dodge

if your fire's strong enough you can push away most projectiles

or the archetypical answer: git gud

Wow, you turned static cards with predetermined actions into a compelling narrative driven by the player's connective analysis. I especially love the "this doesn't make sense" action to reassign intel, which turns the detrimental random nature of a deck assigning "contradictory" cards into a reinforcement of the unreliable narrative.

I love the length of the intel columns; slightly too long for 3 cards to perfectly fit, too short to comfortably signal that 4 cards are appropriate, but just long enough that you can cram 4 in there using the generous margins on the cards.

I don't love the "the autopsy confirmed it was poison" card because it doesn't really interact with any character. I get that it has to be in the deck for pacing, so as to not reveal the means ahead of time or slow down the finale with exposition you would have already figured out. ... on a second read, it's about an unrelated official's death, which could imply that the owner of the intel either wrote the report or did the deed. Wish I'd picked up on that my first go; maybe a "several weeks ago" would have helped.

Speaking of, I love how so many of the cards describe multiple actors, leaving it open for interpretation which blank is the actor you assigned that intel. 

I don't love the CIA conclusion card; I flipped that first, read it like "CIA guy is in the backseat and quietly takes control of the car" and wondered how a car maybe swerving a little would cause chaos in the crowd. In hindsight, it's clear the lead car would veer off the road and crash without a driver, and that the CIA chap is in a different vehicle, but... 

What a glorious game. You turned the formula of a "whodunnit" into the present tense, a "who's doing it." You've got all of the agency in the plot as you do in a game of Clue, where the dead guy will always be murdered, but instead of coming up with an arbitrary combination of items, you're forming deep connections with these people who started out just as interchangeable as Professor Plum and Captain Kangaroo. You're not solving the murder or stopping an assassination, you're unraveling the context. I won't be playing this game again, not alone, but I will be recommending it.

and the music is a great timer. This review took the entire 19:49 to write.

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Violently straightforward. Tauntingly haunted. A Taunted house, if you will.
A sleeper hit, in that I was about to sleep when it hit me. Excellent game, great use of a simple character controller to the fullest potential. Kitteys petted: 1.

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My fingers hurt but that was one good dog.

:)

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NENE, Demon Order (SECRET) sheet only checks the first row of the demon jail.

ball is life

Oof.

it has multiple buttons to push

Nice!

but "companion is a a bat,"

I looped like eight times before I went down the staircase. The lone staircase in this hell-shaped castle. I want to bet you could beat the spike hallway with only Jump High but you probably did the math and said No Don't Do That.

Excellent choice of music, even if it's not a Sylvie Original!

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Every time I get hyped for a Sylvie game I remember that I am not Superstar at games but that the struggle is more important than the victory. That said, what do the upvotes do? edit: i am superstar at games now

no u

I wish every game had a Nova Bomb. Including this game.

Works well! I feel like you could have explored the concept more; this felt mostly like a normal platformer where you could look at the ball part, know what you have to do, and then completely ignore 80% of the screen as you do the bottom half's jumps, but that's the curse of the "control 2+ characters with the same inputs" genre. 

But that's nothing to worry about. You had a vision, you took action, you raced the clock, and you came out with a great piece of adventure. Take pride in what you have accomplished, not shame in what more could be done.

How's this been goin'?

sounds like new game+ content

there was nothing worthwhile in the added rows

1000 is enough for any spreadsheet, let alone any MMO.

Damn. The "alternate" town music was heckin' rad and also temporary.

Can confirm

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Seems like when I offer too little and get "A bit more", it does not allow me to try another transaction without quitting the trade entirely. Deselecting and reselecting the item does not work, changing to a different one and back, nope. Cannot trigger "Hmm" again during that session.

They are planning on adding those features for the "full" demo, coming "Soon!" Background contrast will be able to be changed, and custom key binding will be available.

The text box above says "Write your comment..." so someone did ask for your opinion. And you just happened to give a valid opinion, so it's not like someone's going to retroactively unask for it.

Sylvie is love

Sylvie is life

JAJA

NENE

git gud, scrub

Are you rules?

Nene

frogman's heart doesn't talk to strangers though

nene

Studies show that all things are temporary. Rules exist only for what exists, and thus are themselves temporary. If we are to be Enlightened, we must accept that which is beyond our own scope: that is, what will exist after we no longer exist?

It is with this in mind that we must apply ourselves not only to the game's Community, but to the jam's Community.