I have emailed you :)
Eyes8atelier
Creator of
Recent community posts
the style is very enchanting. its as if you have made a dreamlike hyperreality. it was short and sweet, the art is exciting. its a curious experience and situation, illustrated in a way that is eclectic yet very concise. i loved the mixture of styles and the range of figurative-abstract graphics that are enmeshed together. the atmosphere is mysterious, brooding, tentative, and it feels good. i feel enriched
when designing, i was inspired by speedrunners finding weird unintentional pathways to skip the slow & tiresome areas. all i can say is try and get out! think outside the box- thats the game ;) (or just try arcade mode)
it is surprisingly punishing :( but thanks! yeah you are right. the grapple rope is (partly) a physical object, and it 'breaks' when it starts touching & wrapping around an object with too many edges. it can wrap around one or two edges, but anything more complex will cause it to snap. this is because otherwise, the rope would get tangled up in the objects and cause big problems. so you want to make sure your rope doesnt get snagged on stuff as you go . hope this helps
big update! lot of changes and it comes with a free toy. a neat little unity package, a functional magazine model. make comics! make a journal! make a portfolio, or a menu. put a load of leaves or bugs in it. the possibilities are endless, the pages are infinite.
its now been 3 years since i first visited loutra. it has continued to provide me with purpose and inspiration. i have enjoyed the creative freedom of delivering updates, adding / removing content, manifesting things and having them fade away. its a novel method, quite niche.
i like to think that this project can continue to provide you with a little something every now and then.
read the full devlog HERE
buy the game and make your own zines!
hello
loutra uses the system time of your computer to determine what time it is when you start the game. in this way you play the 'episode' or window of time that you are currently in. the times are as follows:
before 7am- dawn
after 7am- daytime
after 7pm- dusk
after 9pm- night time, till 3am
each time has a different appearance and atmosphere, as well as different characters and things happening / not happening.
each play experience doesn't take long, but things are changing all the time, and its fun to see new stuff.
what to do:
walk around, sit down, close the game. open it later. walk around. listen to an old guy. look at a thing. close game.
loved this! i was just at the library a few weeks ago and visited the room full of ancient texts, drawings, etc. i never knew that just up the stairs was a giant cube of bookshelf at the heart of the library that looks like it came straight out of science fiction. there's something about a HUGE institution committed to knowledge that seems so commanding, so domineering, like a big sepulchre of written words. i get a little intimidated, so i dont spend long there.
you rendered the library in a very cozy, beautiful way. still, i paced myself exploring, because I want to come back and see everything.
... maybe one day i'll pluck up the courage to visit the basement.
can't wait to come back <3
https://eyes8.itch.io/moonworld
moonworld is a free platformer. deliver the letter through some boring tubes, or do your own thing maybe?
go anywhere you like. use the grappling hook to swing around. meet some characters. if you're really good, you can get all the way to the top and talk to the stars!
this game was made in collaboration with tour de moon for UNBOXED: Creativity in the UK, and is one of a series of four games made by early-career artist game developers. its fun and chill! hope you like it
PLAY HERE
haha it wasnt the intention but you are right, that it looks off/creepy! i think because these plants are hanging, and they are at the top half of the composition, they should be used to imply some wind direction right? ill give it a try changing those plants into something else, maybe having the trees move in other ways, +falling leaves or something.
thanks for the feedback- nice to hear you like the water. its actually just an animated png on the surface and particle systems for the rain/splashes