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fabinhosc

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A member registered May 28, 2020 · View creator page →

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Hello, forgive me if these English words sound strange, English is not my native language.

  I will try to be brief.

  Games are a way of telling stories and teaching things, in a very unique way, more imaginative and playful.

  Video games to some extent resemble parables (comparative stories like the ones Jesus told)

  I have here a concept to direct ideas for a game with Christian values:

  Look, to make a game that has both Christian and evangelistic values, use the concept of parables (simple illustrative stories that point to other larger, timeless and global values) to do this.

  Jesus preached about the kingdom of heaven using parables, such as that of seeds that are sown on good soil, he did that, and some people who were simpler and were looking for answers in their search for God understood, and some others who were not in search of it, they listened and did not understand, but still they stopped to listen to his parables.

  One thing makes analogy or points to another, the Bible itself says that in nature God placed details that point both to its existence and to Salvation. "That one day mentions another day..." Those who are looking for God end up noticing his hand in the order of nature and in created things, for those who are not looking, it's just another ordinary day after another, just matter rearranging itself into atoms across time and space.

  Imagine this example:

   - A game where the main story is;

   "A group of adventurers is assigned by their King to carry a message to a distant city, where a man condemned to death has been forgiven his debt, but they must hurry, get there before the judges of that city execute the man if the message of pardon does not reach him."

  - On the journey they find parallel missions with villages in ruins and need to help these people rebuild their homes and their lives. But they cannot spend much time on this since their main mission cannot be delayed or the message does not reach the judges in the distant city in time, and the convict is not saved.

  -In the game play, resource management for travel and survival in nature is one of the key points, followed by puzzles to find the shortest path to the goal.

-Each character in the group has a key skill that solves some puzzles to advance or makes it easier to get resources for travel in certain areas.

  One is a hunter and helps find supplies and has greater skill in combat against animals, the other is a merchant and helps with discounts and identifies treasures to exchange for supplies. Another is a survivor and finds food, water, secret passages and safe spots to camp more easily. Another is a doctor and a cook, and helps treat companions' injuries and generates more bonus food items with their recipes, etc... the group complements each other and one needs the other to make the journey easier, losing a character can make the hardest game.

  -Some biblical passages may be added as a reference to each chapter or phase of the story at specific times, and some verses from Proverbs or Psalms may sporadically be scattered in subtle detail on the map and perceived when the player clicks or interacts with it (written in a big rock in the way, a detail hidden in a doorframe, writing on a plant pot at the entrance of a village, etc...), without initially influencing the game play directly, but having some reference to evangelism, or even giving the player clues on how to finish the journey efficiently.

  -No need to put demons as enemies, or angels as guardians of the characters, human NPCs can play the role of villain and guardian, appearing in the narrative at specific times. The wild and egressive nature at certain points on the map can already symbolize a danger or challenge for the arrival of the message to the convict. (wolves, lions, deserts, dark swamps with dangerous waters... giant serpents???)

  A person who knows evangelio will immediately understand the message that the game wants to convey. One interested in knowing Jesus will increase his curiosity. And those who don't want anything will still have fun, although due to their lack of interest they may be missing out on the jewel communicated behind the parable in the form of a game.

  The one above is just a game suggestion ( if you do, you don't need to credit me :D ), but the basis is here: Parables that speak, through analogies and allegories, about the love of God and Christian values. This being parables in the form of fun games, in which the message is distributed in layers if the player looks carefully. Use wisely.

I played your game, it's minimalist and fun, and the night is challenging, even in easy mode. It took me 14 days to get off the island. Thanks for finding a place in your game to put the trees I made. It's nice to see someone finding a place for them.