Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

fabmaxx

11
Posts
1
Topics
11
Followers
A member registered Jan 16, 2022 · View creator page →

Creator of

Recent community posts

Load time is indeed quite long and hardware requirements are pretty heavy, so I doubt this will run on a ChromeOS device - sorry.

In general I would recommend downloading the executable version, which should be a bit faster but I believe on ChromneOS that's not an option.

Hmm maybe some settings got messed up. You can try to clear your browser's localStorage like, for example, described here: 

https://www.leadshook.com/help/how-to-clear-local-storage-in-google-chrome-brows...

if the F12 key does not work you can also open the console via the menu button (the one with the three dots) in the upper right corner and then going to "more tools" -> "developer tools".

This will probably also delete your save games though.

Thanks!

Currently I'm not planning to make this open-source. Mainly, because I was too lazy to keep it up-to-date with recent changes to the engine, so right now it wouldn't even build.

Also, this game mainly targets javascript and is therefore completely single-threaded, so not much to learn there. I believe the engine examples on github are actually a better starting point than this game here.

Alright, downloadable version is up. This one does not run in Javascript but Java / Kotlin and should also be a bit faster than the browser version (at least CPU-wise).

I thought that hosted is more convenient. But you are right I could add a downloadable version.

Oh ok, I never tried a chromebook but it's probably not able to run this...

Hmm probably one of the shaders failed to compile. I guess the game should provide some more info in that case.

What kind of graphics card do you have?

The trick is to attack him from two opposite directions, this way units on one side can shoot at him, while he is busy destroying the units on the other side.

That said you will still need a lot of units, at least two, better three full belts. Each attached to 4 factories. Also your units should have a strong weapon color he is weak against (idealy cyan or white). Unit armos doesn't really matter as the laser kills em all.

It also might be that the boss is still a little to powerful...

Thanks for the bug report, should be fixed now. You might wanna reload the game with Ctrl+F5 to make sure it loads the new version and does not take the old version from your browser cache. The build number in the bottom of the Settings menu should say 2017 now.

For the unit pathfinding: I know it's pretty terrible right now. Problem is that I have pretty much no CPU budget at all to compute paths (javascript isn't that fast and there is no multi-threading...) Maybe I can improve it a little bit.

Hmm, it worked on all devices I tested. Maybe your graphics card and/or driver is too old?

(1 edit)

Blocks and Belts a Factorio-like factory building game on a procedurally generated planet.

It's free and browser-based (pure javascript with WebGL2, no plugins whatsoever). I'm not going to repeat the full intro text from my game's site here, head over there in case you are interested ;-)

Here are a few teaser images (all in-game graphics):

Procedurally generated planet:

A rather advanced mid-game factory:

Tech-Tree


Feedback is appreciated!