Thank you again for your feedback! About the predictablitity of the skulls, it was actually involuntary : the "drag and drop " system in Game Maker was forcing me to make the skulls move in fixed directions if I wanted to keep it simple. But I'm really glad that these limitations actually helped the game be better😊!
FadaGames
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A member registered Oct 21, 2017 · View creator page →
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Will you save the bar or do what you were hired for in this underwater visual novel ?
Visual Novel
The goal is simple: gather the most coins possible with the totem while avoiding the skulls!
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Thank you so much for your feedback! This means so much to me 😆.
It's normal that there is a difference in quality and complexity between the two games, since they were made 3 years apart (I made avoid the skulls when I was 13 and I made PlatformGears this year. I made a few other games during these three years, which I will post here maybe but I think that the two I have already posted are the most fun ones).
I changed the Game session to "a few minutes". It is a good idea to mark the levels completed, and it's an easy fix. I will implement it in the next version ☺.