Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

fafa2

218
Posts
4
Topics
18
Followers
4
Following
A member registered Nov 02, 2020 · View creator page →

Creator of

Recent community posts

No worries, I appreciate the effort!

This run good on Wine. Keep making games!

Mhhh still problems:


~$ ./thefireofardor-1.2.0-x86_64.AppImage

Traceback (most recent call last):

  File "/home/carsten/.local/share/virtualenvs/src-zA22MTc_/lib/python3.12/site-packages/cx_Freeze/initscripts/__startup__.py", line 140, in run

  File "/home/carsten/.local/share/virtualenvs/src-zA22MTc_/lib/python3.12/site-packages/cx_Freeze/initscripts/console.py", line 25, in run

  File "TheFireOfArdor.py", line 2, in <module>

ImportError: libsharpyuv.so.0: cannot open shared object file: No such file or directory

Thanks for caring about us Linux users!


PRETTY_NAME="Debian GNU/Linux 12 (bookworm)"

Linux binary fails with

`ImportError: libjpeg.so.8: cannot open shared object file: No such file or directory`

which is weird for an appimage, libraries should be bundled, right?


`wine` works fine though~

110 kills, forest at 100HP, I 100% this!

Consider adding levels, it is a great game.

Good tower defense game! Was pleasant to play and each way was unique on its composition, very interesting.


One thing I did not like about UI: if you want to place another animal, you have to right click before left clicking on it.

Well done!

Good physics, I enjoyed driving for a few laps especially with hills.

Lad the Linux download is actually a Windows executable!

Aventura interesante, algo divertida, desarrolada en manera sencilla y con grafica bonita.


Me ha gustado mucho "hablar" los dioses y los varios hombres y mujeres en la envestigación.

Y todo esto en más o menos 200KiB!

A fun-to-play roguelike: ten levels, different characters to choose, tiles and some animations instead of ASCII.


I had fun beating it: I went for a pacifist conduct. Sometimes it can be cruel (a string of unlucky potions or unlucky scrolls), but that is part of roguelike experience I guess.


Well done!

Yes!

A couple of notes for the developer:

- the "back" button is placed on top of the "menu" button, wich is at times confusing
- the mansion looks quite old from the outside, very modern from the inside, which is a bit jarring
- there is a lot to click in the pond, but not much to get, which I guess makes for awkward gameplay but good immersion

A solid inherithed/haunted house game, with good characters and dialogue, relatively straightforward puzzles and good music.

The thing I liked most about the game is the atmosphere (which makes or breaks this kind of games). It was satisfying but a pity the game is very short.

Mhh I read the book and found a safe, I am stuck!

I find the idea interesting, but there is work to be done on UX level.


I read `instructions.txt` and `entrance.txt`, where to go next?

(1 edit)

Good release and good feeler text!

Great atmosphere for this demo-sized game. It really conveys well the feeling of horror and despair of the world.


I would for sure play a full version!

Solid game, with clear influences from early console RPGs.

I cannot say it is innovative, but everything it does, it does in a nice way, from battles to level progression to enemies.

Works flawlessly on Debian 12, well done!

Simple and short game about wandering in — and surviving — the desert.


Good descriptions made me feel like I was there, well done.

Simple and cosy single choice game, well done!

Simple and very short game that does a lot with a specific mechanic. It was challenging enough, rewarding, with cosy graphics.

Very good atmosphere in this game, story and challenges (puzzles/enemy) complement each other, good.

I reached (what I think is) the boss, it is fun enough.

A short non-interactive game. It is quite good, both the dialogue/visual setup and the climax at the end.

A short adventure game with two well known mechanics: multiplay player character and a travel log scattered among many computer stations.

The writing is very good, fun at times, touching at times.

I hope to see more from the author.

This game is fantastic, accomplishes so much with just one clever mechanic. I am amazed that this could be done with just a speccy. Fantastic hit!

(1 edit)

An actually very playable MPL themed game, with a 90s vibe, clever mechanics and — later on — challenging levels.

Well done!

Almost skipped this thinking it was a juveline coding experiment, but it is a funny, challenging, rewarding, sonically engrossing game.

(1 edit)

The ⇥ key to zoom out totally changes the experience, in my opinion for the better! Add it in the controls (and document controls altogether)!

Good 2d rendition of a shooter. I had fun playing this, level were interesting and big enough to make them fun to explore. I miss some staple platformer QOL improvements (e.g. "look down" when you press ↓ for a bit), but as I have said, solid work!

I am not a fan of Ren’py productions, but this one has many great things. Good writing, excellent characterisation, a compelling story. I like that the game starts "in medias res" without an overly flowery presentation or a wall of text.


Well done, hope to see it completed one day!

A nice little game that adds to a simple goal (collecting eggs before they crash on the floor) a very interesting mechanic (some bunny with a bouncing movement). Choosing between speed and accuracy becomes a balancing act which is easier at first and becomes a crapshot of frenetic bouncing by the end.

My first run was 60 points, had fun playing this. Thanks for source and linux binaries!


Excellent little game with great atmosphere, a maze that is actually fun to travel, spooky music and graphics. Well done!

(1 edit)

There is much good about this game, I am happy to see numerous comments.

I will point that it is doubly good if you are a developer yourself: this game is suprisingly playable, surprisingly fun, has progression, has symbolism, has minigames, has lore, with just minimal screen estate and four buttons.

It is a lesson in economy of means and will for sure change how you see games and game-making.


The dev's Design notes are as interesting as the game and will make you look at it with new eyes.

I have been spamming this left and right in OSS channels. A Q: where is the source actually? The tag says GPLv3 but I see no repo.

(1 edit)

41:81 my best time.

39:11!

A very short game in an immersive world. It feels easy to navigate and the story flows nicely. Thumbs up for me, bar for the lack of a "restart" button at the end.

(1 edit)

A fantastic little game that does one thing and doe sit very well. I smiled many times while progressing throught the (short) level, well done!

Bonus points for a Linux binary!

I really enjoyed the way controla are integral to the story/character, it adds to the atomsphere of the story and horror. Well done!

Remarkable game that pulls so much with so little. The 90°-based 3-d movement adds to the atmosphere, well done!

Interesting game that with simple graphics, lines and mechanics manages to convey a lot.


I only reached two endings though (both of them bad: “lost in the wood” and drowned), I can start a fire but I am not exactly sure where.