This is very good, the sound design is very human
Failfer
Creator of
Recent community posts
The grapple is something we had trouble with almost from the start, but I do agree. I think those changes would be really nice. Originally I wanted the structures to be roughly 50% taller and the map a good bit wider to feel like the player is in a massive area as a small thing dashing around something far greater then they could understand while trying to keep it there in a fast paced way, I think making the momentum more consistent along with potentially a faster tool and a smaller starting area to learn how to use everything could be a really useful addition, I appreciate the ideas.
We hadn't thought of making it more exploration based but that idea could be interesting, at one point we were considering making the ruins break from the flooding (and you'd have to go inside them to do so) but we ended up thinking the scope was too big and I largely pushed for it to be the walls that break instead. That idea is really interesting though and I appreciate it.
I really like the idea of either increasing the player's speed over time or giving them a few extra tools as the game progresses to help keep pace. Also, I appreciate the feedback on the balancing of how fast the leaks should spawn. That bug regarding the water points count is pretty important, so I'm glad you brought it up. It's unlikely we'll update this game for quite a while, given we've all gotten a bit busy after the jam ended, but if we do ever pick it up, I'll definitely make sure to use your thoughts.