Hello!
I got the game on Epic and ran it on Windows (10). I never had any issue playing through it for as far as I remember.
Recently I launched a new run and played through the first levels. At the end of a chapter it crashed. I didn't mind as I planned to stop there for this night.
Right now I played through the Station Celeste level, and at the end of it the game crashed. As I was not done yet I tried to launch it, but no luck: the game won't stop loading, and eventually I have to close it.
My guess would be that there is an issue with one of the textures in the menu of level selection.
Here are the logs:
Ver 1.4.0.0
10/07/2022 00:23:46
System.InvalidOperationException: Could not map Texture2D for reading! Error Code: Le GPU ne r�pondra � aucune autre commande, probablement en raison d�une commande non�valide pass�e par l�application appelante. (0x887A0006)
à Microsoft.Xna.Framework.FNALoggerEXT.FNA3DLogError(IntPtr msg)
à Microsoft.Xna.Framework.Graphics.FNA3D.FNA3D_GetTextureData2D(IntPtr device, IntPtr texture, Int32 x, Int32 y, Int32 w, Int32 h, Int32 level, IntPtr data, Int32 dataLength)
à Microsoft.Xna.Framework.Graphics.Texture2D.GetData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount)
à Monocle.VirtualTexture.Reload() dans C:\Projects\C#\CelesteGit\Celeste\Celeste\Monocle\Graphics\VirtualContent.cs:ligne 170
à Monocle.VirtualContent.CreateTexture(String path) dans C:\Projects\C#\CelesteGit\Celeste\Celeste\Monocle\Graphics\VirtualContent.cs:ligne 271
à Celeste.Language.FromExport(String path) dans C:\Projects\C#\CelesteGit\Celeste\Celeste\Data\AssetData\Language.cs:ligne 94
à Celeste.Dialog.LoadLanguage(String filename) dans C:\Projects\C#\CelesteGit\Celeste\Celeste\Static\Dialog.cs:ligne 72
à Celeste.Dialog.Load() dans C:\Projects\C#\CelesteGit\Celeste\Celeste\Static\Dialog.cs:ligne 29
à Celeste.GameLoader.LoadThread() dans C:\Projects\C#\CelesteGit\Celeste\Celeste\Scenes\GameLoader.cs:ligne 92
à Celeste.RunThread.RunThreadWithLogging(Action method) dans C:\Projects\C#\CelesteGit\Celeste\Celeste\Static\RunThread.cs:ligne 45