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FakePlasticCipress

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A member registered 19 days ago

Recent community posts

Just learned the complete version is out and on steam. Amazing work!

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This is just Alpha? 

 Great game; reminds me of the golden age of Flash games. Absolutely loved it, and there is a lot to do for completitionists. 

  I can picture a full game with more weapons, characters, and story to it on Steam.

 I think it's true Random; which contrary to what one might imagine means you might see paterns, as anything is possible. Maybe the author does drop by and correct me if I am wrong.   


 You can easily control it by having jasper with the "When you get one mana, you get 3" common ability, and it never becomes an issue, or by having only 2 heroes for simpler mana distribution. 

And (sorry for all the comments) super important, I think many would agree:

 Some heroes' attacks take forever to resolve. No joke, you attack once and wait 1 whole minute or more just for it stop. That's a bit much, I think. Flame made me feel it a lot as I soloed him.

(all damage to flame taken at the start, when it couldn't deal damage in the same turn)

 Honestly, if this game added some motivations to play the other cards; some unlocks, and maybe more enemy modifiers to add difficulty, I could see it becoming quite popular even as a paid game. 

 You can have fun and break with many combos, but the poisoner alone can win the game, without getting touched once, in 10 minutes top. 


 By level 15 you are hitting by 300 o 400 poison, the mana you get will only be the mana you need, and you get all the gold for a single character. 

Faktu probably is referencing that adding more heroes is just for fun, there is no need for that to win. The fire hero can do the same, but slightly slower with each activation of fire damage taking a little while. 

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 The mana that appears corresponds to the heroes you have; if you only have one hero, you will only get the mana for that hero, if you have more, then you have to balance it better. 

 I beat the game with solo heroes, and you never see mana that your characters don't use. 

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Love the game, but I gotta say it's kind of unbalanced.


 Totally understandable for a free online game, done by a single person (please don't take it wrong), but the Epic or even legendary cards can be way worse than the Common, and some heroes are invincible while others are just in the way.

edit: (Holy moly, just read this was for the game jam and done in 5 days; mighty impressive, big kudos) 


 I got through all 20 round untouched with the poisoner alone in 10 minutes, hitting by 300, mostly with common or rare cards, but the Golem thing actually gets in the way, taking valuable mana, murking the pool, and making attacks that take waaay too long to proct. Also, the team "X team mate also attacks" cards consume the mana for that attack if it's there, actually taking away flexibility and choices. 


 All around, I played for waaaay too long and broke with all characters at least once, but definitely the golem is the weakest, and the succubus the second weakest (though she can break with the +2 stun damage and some ally to kill the first round of enemies so that you are facing only stun locked monsters)