Ah, cool, I was encountering the Zone 2 bug. Good to know it is fixed.
Fallenangel700
Recent community posts
Lovely game so far. Clearly very early in development, but what is there promising.
The final turret doesn't drop the device needed to end the game for me, but that's probably part of the "Checkpoint/Respawn break the game" known issue. I also had some FPS trouble, but that got sorted after playing for a bit. (EDIT: Got it to drop by doing a no-death run. Not hard once I got use to it)
I love the novelty of playing in the GFL universe, and the enemies are good so far. Looking forward to more of that. The Dinergates are adorable.
Quick suggestions: let all T-dolls heal, and reduce recoil. T-dolls are well beyond what a human can do, so, to sell that fantasy, they should have really good recoil control. (Related Note: I love how we can kick doors of their hinges. That sells the fantasy)
Pretty solid for a fanganronpa. Highlights and critiques below. Some minor spoilers.
But, uhhhhh, Lapse 2 when?
Things I liked:
-The first investigation being super short. “Here’s two clues! Good luck assholes!” It finally answers the question of “What happens when the killer doesn’t do an over elaborate murder plan?”
-Art style is good. It’s soft and pleasant. I like the art deco theming to the UI; it meshes well with the luxurious mansion.
- Trial 2 was hype as fuck.
- I’ve always thought that putting in bad ends where the player character is a victim would make Danganronpa more interesting. This game has proved that this is true.
-Lyle’s Roster portrait. I recognize a lot of the items on it.
-Lyle in general is a pretty great character.
-All the characters are great. Forte, Lyle, Missy and Eve were my favorites.
-Hope/Despair were talked about like a normal person would talk about them; as opposed to the over the top anime way the main series tends to do.
-The plot is slowly advance throughout the entire game, as opposed to the main games’ having massive plot dumps right at the end.
Minor Critiques:
-Some conversations change topics to quickly; most noticeable when the original topic was important to the situation. This is really only true for the prologue and chapter 1.
-Some motivations and reasonings are shallow/unclear.
-I like Zero Escape references, but the Chapter 3/4 thing was a bit much. In fact, I would out right call it bad.
-Investigations and trials could be fleshed out/expanded a bit more. This probably sounds little weird after I praised investigation one for having only 2 clues, but all of the trails could stand to have a bit more too then and/or tangential clues removed.
Lingering questions (These might seem minor, but this is a mystery game: every stray detail counts):
-Why was Echo so paranoid about Ashley walking by herself to her house, despite the walk being short and mundane?
-Why does no one question/worry about the fact that they were abducted and brought to the mansion? They all just go with it until Echo gets electrocuted for trying to leave for reasons other than being abducted. Same for the bracelets; did no one try to remove them?
Just finished the game. Like others have said "Come for the tits, stay for the story." and I'm really glad I stayed.
The writing is awesome. All of the girls have real, unique personalities with their own quirks, skills, flaws and traumas. They all feel like real people.
The last... act, for lack of a spoiler-free way of saying it, has several really heartfelt conversations that really pulled me in and might have even had me falling for the girls. Robin and Mia in particular. They're my kind of gals.
If I had one complaint about the game, it would be that a few too many of those heartfelt moments turn into fuckfests a bit too abruptly. By that point in the story, I was in a "I don't want to be horny. I want to be happy." mood. If there was more of a separation between the touchy-feely emotional stuff and the, ahem, touchy-feely physical stuff, it wouldn't have been much of a problem.
So yeah, good game. I got the game for free, and I normally have a rule about never paying for something I can get for free. But I think I might just have to break that rule; I think the dev's earned my 15 dollars.
So, I seem to not be getting any XP from fights, and it's kinda hamstringed my progression. I've reached the lodge but only have leveled up stamina twice and my attack once (and that was the free level up). Anyone have advice?
EDIT: Nevermind, the XP you get after a trip is the fight XP. I just didn't understand that. I should be able to grind a few levels now.
Ep3 Title before finishing Ep3: "Ooooh spooky. :D"
Ep3 Title after finishing Ep3: *Genuine fear*
I gotta say, while the first two episodes are a little heavy on the trauma dumping, Ep3 makes up for it.
While I'm here, I got a question. I wanna play MBIML, but I hear it's a sequel to this game. I naturally want to play the first game to completion and then move on to the sequel. But given the update rate, it could take years for LCC to finish. My question is: How dependent is MBIML on LCC's story? Would it be bad for me to play them out of order, or are they standalone enough to not matter?