Thanks for the feedback! Making the artwork was definitely the hardest part of this process and it's sick to hear it turned out ok. The tileset is where I struggled most, so I really appreciate the tip! I tried to give it some kind of texture at first but the color palette I was using made everything I did just make it look worse. Would you recommend making your own color palette or should I have just picked one with a bigger selection of colors? Or is this just a skill issue lol?
FalleyMalone
Creator of
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The gun force depends on your current velocity, so you get the most boost when firing just after jumping/moving in the direction you were firing. So when just shooting while standing still wont boost you nearly as much. This was done so you could fire in the opposite direction to cancel out any momentum you had. So kind of like breaks to help stop yourself from slipping off an edge. But in practice it can just end up making things feel inconsistent and even more frustrating then it already is. If I had the chance to redo some stuff I think I would've had one gun instead of two, make it a bit more powerful, and cut the "breaks" mechanic entirely.
Such a charming game and I love how the racoon gets more buff as you play. Visuals are amazing. The balancing game's controls were maybe a little too sensitive and sometimes the typing game didn't work. Also the first time I did the pop-up add game it spawned like thirty of them instantly, it was pretty much impossible to get them all off in time. But after that I haven't had it happen again. Amazing work!