Ei, parabens pelo lançamento da Demo na SAGE, o jogo está incrível, os dutos que passam pelo fundo da fase, as disposições dos inimigos e adorei a fase bônus.
10/10 Level Design, continue o projeto que tá no caminho certo <3
Falme Streamless
Creator of
Recent community posts
That's really awesome to read, thanks so much for playing and giving your feedback, that means a lot to me! :DDD
I was really worried about the progression, and how the player will knowledge the next steps, and your feedback will help me to have a north on which features I will prioritize.
New levels will be available soon, I'll post them in the Devlog. And thanks very much for your time, I really appreciate.
Loved it, there's a thing about upgrades that keeps me going and keeps me going...
And the weapon upgrades were in the perfect place to contain the waves that will come next. Fun, Fast, Great Soundtrack and loved the Endless wave, great touch.
Also, good that used Godot, great engine, great game, wishing luck and success!
Hey! Thanks for playing my game, and you found the Hello command, that's amazing!! And other secrets, yeah, but another 1 or 2. Just that. Nothing like fireworks.
Yeah, it needs sound, I was thinking of that after submitting the game. Besides the theme of the game, the clicking is tedious, everybody agrees.
:D
Thanks for playing it, that means a lot to me, really :D
WOOW! That's a great ideia, making some forloop to get allot of things, and more, and more... Oh god, this game...
Maybe I'll come back to this game to improve it. Maybe (I made alone, maybe next time I call some friends to do it bigger and better).
Thanks for everything :D
Click
Haha yeah, a clicker is a thing that consume our lives, but in text, write every single Click is kinda nerve wracking and Tedious. I understand.
Feel like a game desgin problem, just givin the right thing at the right time will make this game a LOT better.
Oh, and thanks for Playing my game, that means a lot to me :D
Thanks for playing my little game :D
Yeah, the charging had ended very buggy. But it was not about the Objects, but the timer init is not restarting after dash, then it increments, but not restart the timer. We decided to stop how the game is when it reached 48hours, (like : Hey! it's time, hands up!).
Maybe in the future we will go back to this little project, fix the bugs and add some new features!