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Faltaris

2
Posts
A member registered Jan 04, 2022

Recent community posts

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w o w.  You know recently a lot of games went out like this one thanks to AI generation and to be honest, i'm not into AI generated image. Mostly because this is a cheap way to rush a game and deliver something that is either mediocre or left to die.

But here... yeah I got things to say about this game. (Warning, long comment).

About the story

We play as Ginna, a girl who happens to be the child of the world's strongest man (along with Greg her brother).

The dad used to own a gym before his death and Greg took up the buisness while Gina left to live her own life, out of anything concerning working-out and bodybuilding, until her brother ask for help since he's struggling with the managment of the gym. And oh boy what a mess.

A good introduction. An initial situation, an event that disturbs the situation and the begin of the story. Now this sounds usual when you start a story but most of the game I've played recently did not followed this scheme and went directly into the game while giving either too few elements to comprehend the story, or make us read a full novel.

Defenitely a plus on the story side.

About the background, arts and music

I get that you may not have the time to draw all the characters and background, thus why you are using AI generation. I won't talk about the usual vagueness of the character's shape (fingers, eyes, ...). However I'll say that all of the characters have a design unique enough to know which character it is and to like them.

Only black note I would add about characters. You're swapping from real life-ish character design (Gina, Greg, Mike, ...) and goofy characters (The witch, the references in the dojo) and while the goody characters are mostly used to make the player smile, there is one character that looks really out of background and its Xici bodyguard. He looks like a jrpg character, next to "regular" ones and it is kind of out of place.

And about the music, I know its difficult to manage (in the scripts and the game files) but maybe having some musics could be appreciated, or at least sound effects (a crowd walking, some metal noises, things like that). Combine it with a randomizer and it should make the game more immersive.

Overall, its good. But it is even better with...

About the writing

Holy christ this is fantastic.

The way the characters talks is formidable, to the point where I made distinct voices in my head for each characters. Plus the self-mockery of the angel and demon characters and the fact that they often break the 4th wall really made me laugh. And the other media references are really well made. Playing this visual novel really made me forgetting I was playing a fetish game at some points.

This is honestly the strongest point in this game, seriously its really good.

Game mechanics (yeah it's still a game after all)

From what I saw, you got 3 main game mechanics : Point and Click adventure, managment, fights.

The Point and Click is pretty fun. You can do a lot of things to achieve the main goal which is getting b i g. Some exploring features that makes you willing to see more, the storyline in which you got to pay attention to the date. The options are very simple and is limited to click on dialogue when necessary. This may not be the main aspect of the game so it is nota big deal to not improve it further.

Managment is... weird. When I say managment, it is all about the gym. It is kinda sad that you have to wait so long to actually start managing the patrons, gain money from the gym, etc. Would be nice to introduce the gain sooner and then introduce more mechanics later. Right now it is alright, but it can be better.

Fights. It's confusing at first because of the engine limitation but the job is well done. Fights are fun and I'm curious about how you are planning on implementing other party members, abilities and new ennemies. It looks like a recent thing and from what I've played, there is not a lot of things to discuss right now.


Overall this game surprised me and it was a really enjoyable experience (beside all the obvious fetish things). Keep up the good work!

(WARNING LONG COMMENT)

Alright. I'll be honest, while it said that the average playtime was around 1 hour, I've played Frozen Soil for 5 to 6 hours and I think I can provide a decent feedback.

About the Story

From what I understood we play as a human who's part of a team of space mercenaries who came to earth which is now in a permanent ice age and filled with eldritch abomination. We got 2 mission: help someone's named Gorro and meet up with a compagny of Soil Hunters who wants to dig up some soil of Earth since it's great to farm...

Wow. Honestly I really like the plot and while we know Earth's been invade by aliens centuries ago, all of this raises so much questions and it's fantastic. Personally, I'd love to see how Earth's climate changed and what remains of human civilisation, That's an amazing plot and I can't wait to learn more about it.

Gorro's quest serves to introduce some other characters. I'm not going to spoil it if someone is reading this.

Landscape, arts, music and design

Personally, I love snow so I'm biased here. Even tho snow is fantastic, the fact that all maps are made on RPGM is honorable. The parallax mapping on some maps is well done and so is the static background in the garage or the ship (I'm curious, how did you manage to add a static background?)

As for the character design... Well, it's just furries and fan service for the most part, but it's relatively soft compared to what's already existing and most importantly, it's not everywhere and enjoyable. As for the non-furries it's well done. For ennemies, I their design is horrifying for the most part and that's cool, nothing more to say about that.

Musics, same things... I LOVE SNOW LANDSCAPE WITH PIANO. I don't know if theses musics are already in RPGM or if you/someone made it, idk but it's good.

Lastly, animations... It's impeccable, specially the special combat skills (repairs, healing, 9mm shots and that damn eating animation wich feels like you made it a 24fps animation just for it).

Game mechanics

Exploration in the snowy landscape is standart. Nothing new really. As for the frozen forest, the events where you jump to an elevated ground and use it to dodge ennemies is really well made, hope you'll find some more exploration mechanics like that (maybe switch from deployed character to perform special movement skills ? That could be cool).

The combat mechanics are the weakest aspect in the game in my opinion unfortunately. Not saying it's bad, but weird. In combat you got the special habilities which cost consummables to perform. That's in fact a clever idea, but we get so much ammo for everything that you got no ammo managment to make and just spam the same attacks over and over again (only exception being Yarunna since she got a special attack that cost TP and not consummables). There are ways to balance it and make special abilities more special than just being regular attacks. Here are some ideas :

1 – You could add an ability usage limit for a fight and remove the ammo consummables (it can make inventory managment easier with less items).

2 – You can add a cooldown for each ability while keeping the consummables system, so you can't spam it at all time.

3 – Add the ability usage limit, not removing the ammo consummables but adding a rearm ability to make the fight be more intesting and adapting your tactics for each fights (maybe even bound the rearm capacity to a new support character?)

The second issue I have with combat is the scaling and how weak the player character (PC) feels like. At the beginning of the game you got the PC and Yoyo. Both are at the same level but Yoyo is just better at every stats. This does not make any sense since the player is in a tank which is geared to withstand the hardest the ennemies smashing at it. It should have more HP than anyone else (and for god sakes, it got an energy shield! Give it at least a support ability to increase global defense of the party). At the opposite, you got Yarunna. She got decent abilities that consist not to lobotomize yourself and keep attacking and that's the only reason I like her... definitively... I swear.

The issue is her scaling. I understand that everything in her physic means STRENGTH, but she currently act as a damage dealer and a tank even tho her defense is below average and can't be increased. I see that he vision was to make her some kind of a glass canon. This is unfortunately unbalanced due to her HP scaling and her regeneration per turn capacity that overshadows her ability to eat during fight. What I would do is :

  • decrease her HP scaling
  • remove the effect of her extra equipment that heals her each turn and turn its effect into an HP bonus
  • modify the eat ability by adding the regeneration bonus for X turns

Overall, this game is fantastic and I hope to see more of it :)

I hopped my feedback helped you in any ways. If it is, I might do multiple feedbacks for the next updates.