Update, I'm working on an unofficial printable sheet. I'm considering a tri-fold format, but for now I have this:
https://docs.google.com/document/d/1YZMudDcOPthSw-5v5Sn7c-A4cmDYAMoI2kl3VfsNPqE/...
Update, I'm working on an unofficial printable sheet. I'm considering a tri-fold format, but for now I have this:
https://docs.google.com/document/d/1YZMudDcOPthSw-5v5Sn7c-A4cmDYAMoI2kl3VfsNPqE/...
Had an absolute blast getting carried away playing this one. I'm usually pretty bad with inventing stuff off the top of my head but the oracle table was immensely useful and I eventually found myself even coming up with stuff without it. I went through a whole deck playing this game (though I used a lot of oracles lol). It was also very freeing that the game doesn't demand that much detail and chapters go quick so you can gloss over a lot to keep the momentum going. The experience really felt like watching your favorite comfort isekai and I'm very attached to the adventure I've made.
Thanks for the game!
Enjoyed playing this again! This game is always great when I'm in a creative rut.
I've been tinkering with the digital sheet I personally use, and while it's not in the nicest condition to be copied I figured I'd share it in case anyone finds use in it:
https://docs.google.com/spreadsheets/d/1GN_nWED3zO5_pWwkqtDjVcdOUaUsrsBgU_DSScooTEs/edit?usp=sharing
I use it to track the numbers and profiles while I have a separate document to actually journal.
Meanwhile, I have a few more fringe questions I wound up with in my last playthroughs!
Really enjoying this. But when you get the twin secret, is there a recommendation for handling their starting heart level?
Also, on the day of the BE, does the BE occur at the start of the day or after scenario resolution?
EDIT: Sorry, one more question! I had misread the encounter table and now realize it's divided between 1-3 and 4-6, not by the Heart level. What roll does that correspond to? Or is it its own roll?
Played this demo a while ago during a Steam NEXT Fest and really enjoyed it. Still thinking about it and looking forward to it. The art is lovely and the worldbuilding is compelling. One of my favorite little things about this game is how the protagonist seems to reflect on and rationalize a lot of your major choices after you make them. It feels great to know that the game and I are on the same page about what I'm trying to accomplish. Even in just the scope of the demo, I felt like I had a lot of options to explore and that the world and characters were really responding to me, and I definitely felt the tension of the circumstances.