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Faranae

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A member registered Sep 02, 2019 · View creator page →

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Eventually my choices caught up to me (probably should have clung less to that legendary and built up another weapon haha). Being able to look at the icon key was hugely helpful! Shortly before my tragic demise, I did start to feel like I either wanted an end goal or a save method, but I'm also not usually the rogue-like audience (but I've been really enjoying this?!).



It's gotten really robust! I do think a symbol guide might be helpful at this point, and other than that...? Achievements? Score tracking? The game balance is pretty good. My death was a bit cheap here (One enemy took all 21 of my armor and the next just murdered me outright from full health) but might have been avoidable if I could remember the enemy skills better or how weapons swap/stack better. And you can guess from my gold I hadn't seen a shop in a bit.
One suggestion: when the player has only one weapon, the next weapon picked up should go in the empty slot, rather than replacing the equipped weapon. I always forget to switch to my empty slot!

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Also not sure why the number and skill are overlapping here.

I did get to 126 steps and 30 vanquished on this run, a new personal best!

I think something that is lacking is a reason to fight enemies.  Fighting an enemy is always the worst option, and the player is usually better off going to a shop where they can't make a purchase than fighting an enemy. 

This was quite fun!

Oh, it does show up in browser! That *is* weird, but the vast majority of games that are available for browser are showing for me, so that's especially odd.

A ton of effort clearly went into this, but some QoL updates are badly needed - aim+power interact weirdly in the controls, and the aiming reticle is hard to see and is wildly inaccurate. There's also some bugs, with ball availability delay being unpredictable, so that sometimes I've shot the ball, twice at the same time, getting impatient to be able to shoot again. The "pull gently" doesn't show reliably - perhaps only when the game decided I'm doing very badly? 

Thank you! It did work this time. I had fun, and I'm only sad there's no scorecard to show off with. XD

An older computer. A little surprised if it doesn't have enough power. I know 8 gb ram and Ryzen 7 2700 is nothing impressive, but it's not quite that bad haha. 

I didn't play it in browser, I used the Itch client to install it. It's not listed as a play-in-browser game? 

When attempting to launch the game after installing via Itch client, I get this error "Unable to parse Build/build.framework.js.br! This can happen if build compression was enabled but web server hosting the content was misconfigured to not serve the file with HTTP Response Header "Content-Encoding: br" present. Check browser Console and Devtools Network tab to debug."

Hiya! I tried playing, and got through level 1. I chose "back menu" on the score screen instead of next, and the game crashed. n relaunching, it hangs on a white loading screen. Uninstalling and reinstalling did not fix it. :( 

Sound effects didn't seem to work for me. I do think the power bar needs to be slowed just a touch. I was up to 18 strokes attempting to putt hole 3 when I gave up.

I wanted to try the game, but got this error when launching: "Error
The following features required to run Godot projects on the Web are missing:
Cross-Origin Isolation - Check that the web server configuration sends the correct headers.
SharedArrayBuffer - Check that the web server configuration sends the correct headers."

On the menu, I think you have to putt the ball into a hole to select "start" or "instructions", however it is possible to simply roll over the holes and have the ball go out of bounds and never return.

You only just uploaded and it is for a jam, so I'm sure you'll get lots of critiques anyway, but I found the ball jumped for no discernable reason and there were invisible barriers on the green. You might also want to put a little tutorial for controls, because that took a a bit for me to figure out! 

Couldn't get it to load - launched but just hangs on a white Unity player window. 

I found a bug. I aimed too close to the second wall (starting from about the third dark green square on the left in the middle lane), and my ricochet bounced me onto the wall, from which there is no escape. Had to force close the game and restart. Had a good laugh, though!

I tried installing your game with the Itch.io client, but when I launch the game I get the following error message from Godot: 
"The following features required to run Godot projects on the Web are missing:
Cross Origin Isolation - Check web server configuration (send correct headers)
SharedArrayBuffer - Check web server configuration (send correct headers)"

A few notes: tying aiming and camera together is awkward, and the lack of a way to view the hole before making decisions is a bit frustrating. I did like the automatic power bar, it was easy to work with, though I'm not sure why you mapped shooting to RMB and didn't use LMB for anything other than menus? The physics on the holes needs revamping - I frequently bounced out of the hole when I expected to drop in.

The tutorial mentions skills, but these aren't described in the character select. Likewise, the plot from your page here doesn't seem to be in the game!

A scorecard for the end of a course and a way to review my scores so I could improve on repeated plays would be a great addition.

I don't think I realized I could play the moving ball! It's not something I would have tried without prompting (I have a dexterity disability so part of the appeal of golf games is being able to take my time and making progress no matter how bad I am!) I can see how that would make it much harder to code a different restore position than the tee. I do hope you work on the game again, it has a lot of potential and I can see how much effort you already put in.

Oh no! I'm sorry to hear that, it must be so frustrating!

In browser, on hole 15 in career mode, I went into the water and after that could no longer interact with the ball.

No bugs (except that trying to screenshot with snip tool took me out of the game - I needed to use print screen), and I was duly warned about the UI. The control scheme is a little odd and I would advise against requiring players to use both mouse buttons at the same time. I didn't try the controller inputs since they seemed odd. With the course you currently have, the power range is far larger than necessary, as entertaining as it was to keep ending up nearly off the map. 

I think this is otherwise a fairly solid start to a longer game!

I wasn't sure if the lack of sound effects was a bug or they hadn't been added yet. Do you plan to add a scorecard or something similar? The style is very charming!

Alas, it gets stuck on the Godot screen. I received a driver lag error the first time. The second time it simply crashed out entirely.

I would suggest organizing the holes into courses, so players have a sense of how much they have done and have yet to complete. Then you can also have scorecards at the end of each course.

The other thing is - normally in golf, a hazard like water doesn't put you back at the tee. When the player shoots a ball out of bounds, the ball ought to go either at the last place shot from, or on the green nearest the out-of-bounds.

Alas, it's claiming there's no compatible downloads. I tried clicking on the Windows zip directly, but to no avail. 

The controls are indeed unplayably buggy (it only wants to point sideways!), which is too bad because I think this could have been quite fun.

Green and red are not a good pairing - colourblind players may not be able to distinguish them at all. I found the UI confusing overall, with what seem to be bugs with successfully gaining gems, and just very hard to read text with barely any kerning.

Just a note that on 2-1, a hole in one only gets 2 stars, and after that the stars are glitched. I'm not sure they work right on any level. Universo is unplayable after 2-2, as I couldn't select any other levels besides the first two. On Medieval, I got two "new world records", but still only 2 stars. 

I enjoyed this game overall, though! I question the use open edges given the intent of accessibility, and of greens and reds in Parque and whether colourblind players could play at all. 

I tried to install using the itch client, and it only dropped the files into a folder. When I tried running the exe to install, I got a package error. :(

Unfortunately, there's no save system yet, nor level select or something similar. It's a fun idea, though!

This is a nice little mini golf. I thought I'd let you know that on Hole 4 of Course 2, the power meter doesn't work correctly, and after completing all 9 holes of that course, the scorecard doesn't display and one cannot go to the menu.

Something seems to be wrong with the installation, which is a self-extracting rar (and therefore the Itch "launch" button doesn't work at all). Trying to run the actual exe also does nothing, not even an error. Mysterious.

You probably haven't looked at this little project in years, but I wanted to let you know that when completing the last hole, the game doesn't give a score screen or send you back to menu or level select, but just goes blank and clicking iterates the stroke count!

I think the only thing I would add to this game is a little scorecard when you first finish the 18th hole, so you can see how you did, or a running scorecard you can improve over time. The stars are great, but not quite "golf". I'd like both, really! 

I hope they backtrack, but I also think that every dev who is currently using Unity should definitely look to moving away from it if at all possible, because they'll just do something like this again later.

Just a tip - a lot of software won't loop mp3s seamlessly, which is why most other asset makers will provide them as .wav and .ogg (for compressed). If I were to loop these in my video project, I would have to convert them first. Luckily, I just needed a 10-second-ish track for an intertitle. I'll link it once the video is done!

I might be using one of your tracks in a video of a talk given at a small SFF convention last year (has to get approved first!). 

I was wondering how you would prefer to be credited. Usually we would put the actual link to your Bandcamp into the YT description, but not in the video itself. The video end credits would have [Track] by Abstraction, but I can add a line for the weblink if you'd prefer it be included in the video as well. :)