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Far Away Times

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A member registered Jun 06, 2014 · View creator page →

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Gyahahaha seems easy right up until it's suddenly Not Easy, nice work

gorgeous art and music! clear rank A on my first playthrough 😎

I know from experience that it's very hard to make cute mermaid sprites at this low a resolution -- this is a very cute mermaid sprite

I found the gnome! I liked "the button that kills you"

Running over the moles is so satisfying every single time oh my god

I won! Very nice art and a cute lil ruleset.

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Oh this is absolutely fantastic. Won with 220, excited to go for a higher score soon!

Edit: gyahahaha came SO CLOSE to a perfect game, this game rules.


Reached level 34! Simple snappy play language with really strong presentation and execution, nice work.

Great domino-y story and aesthetic texture married to strong rpg fundamentals. Had a lot of fun mapping this one and scraping by the scary fights. Makes me wanna play a classic CRPG...

Oh this rules... a treat to get another classic toby score attack game

Exquisite

*ten years later* Tom I still love the bee game so much

I know this is some inscrutable in-joke but it made me laugh very hard anyway. (For other players: I played near-optimally my second attempt and still game-over'd, I don't believe it's possible to successfully update TVTropes.)

Man... this one tapped into some self-destructive impulses I've felt when I was really low (in a good way). When you've been Extremely Online for a decade plus, you're gonna have some bad experiences with people that leave scars. It's very easy to start hedgehog's dilemma-ing after 'another' person you respected turned out to be a grifter, or someone that climbs the ladder and then pushes it down. 

I don't know how much that resonates with the intended theming here, but it's what I thought of while playing it.

I really like this one... Gorgeous writing, the rolling egg dream made my breathing hitch as it went on longer than I expected it to.

Gorgeous. Tons of cute and funny interactions, great sense of style, lots of diverging story paths.

befuddling up front, but I cackled after reading the linked poem.

This fuckin' rips, natch. Gorgeous production, pitch-perfect banter. It's very cool that the unflinching sexuality and violence that defines a lot of your later games is already here in your first domino entry.

yup, still a masterpiece

Fuckin' fantastic character work, nailed the climax. Had a lot of fun puzzling out the card battle tactics, maze dungeon is grueling though 😫

This came together really nicely across two playthroughs for the different endings, great work. Gorgeous art too of course.

Magnificent

Cleared! I liked this a lot. Got frustrated during the tutorial while figuring out the movement, but after I puzzled it out it felt real good. Excellent storytelling and style natch.

"WELL, NEVERTHELESS..."

Really really enjoyed this, fantastic texture and character work. Nabbed all three endings.

Oh this absolutely rules, great work. Bombing and racking up the big multipliers feels awesome.

I really really really really really liked this one katey

Endings were really eerie and haunting, awesome work with the direction, visuals, and writing on this. The formal trick made me cackle.

Really enjoyed the mood in this one, the starkness contrasts nicely with your other stuff. 

Loved this, just a very pure action conceit executed pristinely. Can you beat my 223300 score...?

Thanks for clarifying, definitely not garbo though! This is a really cute cool language, if ya ever return to it I'd be interested in seeing what you do with it 😌

Lots of really nice tile and map work in here, nice job!

Completely stuck in the second level xD Really pretty tiling though, and I like the mood and soundwork and feel.

Gorgeous!! It's a lil too scary and long for me to learn without any kind of practice options, but I had fun getting about a minute in and then watching all the amazing patterns in the video.

I loved this! Lovely little 3d sketch spaces in unity, this is just the kind of game I love finding while poking around on itch. The third game is my favorite.

I thought this was really lovely. It’s very easy to mess up this kind of ultra-naturalistic dialogue -- there’s a lot of invisible work and experimenting that goes into making it land instead of just being annoying (although that’s subjective of course). I got pulled in immediately, got a few really good laughs, and smiled warmly at the end.

Oh man high level play of this one would be terrifying. Got to the purple portals level, so many tricks here that broke my brain in half in the best way.

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Very clean and classy take on a classic game puzzle, nice work. I could play your jam games all day.


Really potent scene, nice work.

Cleared! Very fun, and the final zoom out and reveal was gorgeous.

Successfully solved the mysteries of the cube 😎