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Far Away Times

329
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A member registered Jun 06, 2014 · View creator page →

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Been looping this all week, thanks a ton for the great tracks everyone.

aaaaaaaaaaAAAAAAAAAAAAAAAAAAAAGGHHHHH

Really nice vibes and writing, and the way you find the bugs is super-cool. Nice work!

Absolutely stunning. Been savoring these over the last few months, just played the epic finale today. Been enjoying your games for a decade plus so it's really awesome to see so much of your style synthesized into such a dense hilarious vision. (ZZ's the best)

oh my god this is so unbelievably icky, thank you so much

Got 196 on the newgrounds version! I like the scarier enemies that pop out when you get higher, nice work!

Gritting my teeth going from lightly crushing on a character to hating her guts, very nice job. RIP Notomys...

Cute!! Nabbed all the endings.

This was extremely good, really really dug this one. Sits in my guts like a brick.

All levels completed 😎 This absolutely rules, S-tier presentation and puzzling out the stages was really satisfying.

Drop-dead gorgeous presentation, that combined with the prose had my breath hitched the whole game. Really nice work.

Cute little frog world, thank you!

Thanks so much for playing, glad it's treating you well!

Extremely cute puzzles and story, very nicely done. Thanks for linking this one again a while ago, glad I got to play it!

I'M THE BEST!!!!! Very cute and fun l'il roguelike, thanks for making and sharing it!

Extremely extremely funny, thank you

Phoenix Wright-level VN presentation punchiness... Love the countless little details like sculpting the text lines around the CGs, all the expression changes, the sound effects. The music is great, I think it rules you moved from royalty-free tracks to doing your own ost and it still all fits together just right. Made me laugh a bunch and the story is very sweet <3 Thanks for another lovely visual novel!

Aaaaaaa I haven't heard from a new Her Lullaby/Afterward player in ages. These stories are still really special to us, thanks so much for playing and for the kind words. 

fuckin wrecked

good track and imagery to accompany all the roiling anger of the prose

Absolutely exquisite

ASSUME! THE! POSITION!

Really liked the mood in this one, love a good "pov VN char having a meltdown" monologue

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he llo everyyone

yes, good, excellent

Cute!!!!!!! Lovely fangame that does justice to some of my favorite domino characters, thanks for making this.

Really stylish presentation and storytelling in the form of a retro computer hidden object game, nice job!

Very well-done. As an Ancient Gamer that was playing IWBTG in 2007 it makes my heart warm to know the old ways haven't been forgotten.

Adorable and excellent full-featured action rpg in a bite-sized package, can't think of a single thing I'd want to change about it. Y'all really knocked it out of the park with this one. Everyone read the manual too if you haven't, it's really cute and funny!

Extremely good and lovely puzzles... I love mazes so much

These tiles are super-gorgeous, nice job!!!

The writing's fantastic obviously, I also loved how you used map tiles to make little interstitial CGs, felt very ZZT. Really loved this lotus, thank you for making and sharing it.

Found 16/16 slimes! Love the poetry of the different slime descriptions intermingling with the dreams, and the gorgeous thoughtful maps. This was really really lovely nilson.

Cleared! This was really neat. I love the progression of the enemy types and the slow escalation in pattern complexity. By the end it was genuinely pretty thrilling hurling my axe around dense rooms and teleporting everywhere. Nice job!

Cleared on Superhard, 786590 points! Really satisfying, good stages and super-fun boss patterns, enjoyed building my medal loops. Thanks for making this, nice to get a quick two stage blast of good shmup action.

This was really cute! Nice job, love a cute puzzle-y platformer that bends my brain in a new way.

cute!!!!

This was really cute and fun to puzzle out! I appreciate how there's a hard platforming path to the exit and also a methodical explore-y path that just requires knowledge. I had fun making a nice l'il map!

I escaped the mine! What a cute set of rules, really enjoyed figuring out the little platforming puzzles.

This was really dope! I was a little frustrated up front when I didn't understand stuff like the break meter or the mist, but as I explored more of the game it slowly answered all of my questions, and the answers were all cool and satisfying. I actually like locking some of the tutorial NPCs behind locked doors -- you get to talk to them before the last dungeon when all that knowledge really matters, and it avoids blasting you with too much tutorial text before you have any context for it. The guard and break stuff is a really cool and different way of thinking about rpg healing.

The last boss was a really hype stakes-raising moment after I felt like I'd more or less mastered the fighting. I know this is a demo, but just as an rpg mechanics/combat gauntlet this is already a really satisfying arc. I think you've got a really strong language here, and whatever story you wanna tell with it has the potential to turn out really cool and special.

This was really cute and sweet, loved the changes in perspective. It's easy for this kind of thing to feel overly saccharine, but the writing is careful and understated in just the right way to feel maximally cozy and nice.