It's out now on Catalog Jefferson :)
fat nose games
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Yes! I'm so glad you finished it, well done! Hope you found the unlock too? Working on the sequel at the moment so I hope you'll look forward to that.
No problem at all, we've all been at that place where we just want to throw a controller across the room - I understand the need to vent.
I see you're a great supporter of the playdate community, very cool. If you wouldn't mind taking the time - rating the games you enjoy really helps us out and following the creators too.
Thanks for reaching out, I look forward to hearing from you again!
Thanks for the feedback, always appreciate hearing from player's experiences and am grateful you've taken the time to buy and play our game. It's incredibly hard when developing games to balance these things - I've had other players say it doesn't offer enough challenge! And of course when you develop a game with no testing team gauging something like a final boss fight can be tough. Tricky but not impossible is the aim.
If I may offer some tips:
The electricity puzzle has an audio cue to help alert the player to when the gaps will be. Make sure to play it with the sound on if the timing is proving tricky and getting past requires only two full, swift turns of the crank. Patience and not overturning are key to this one.
Regarding the final boss - it is tough to get the last few pushes done. I've observed people playing and find that when players go full tilt right from the off they tend to burn out and this ends in failure. The trick to it is finding the curve built into the fight. The first few pushes really don't require much speed, so find a comfortable pace for the first few pushes and don't worry about taking a hit or two - use them as your cue to speed up. It's only the last push or two when you should be going full tilt and by that point you'll have gained enough momentum and have enough energy left in your arm.
Please don't give up, you can do it!! There's a little unlock for people that find all five endings. I'd love to hear if you come back to it and manage it.
Hi there, thanks for checking out the game! I don't think we have anything to do with payment on the catalog side of things? As far as I'm aware we just take our cut when we hit a certain total through sales. Please let me know if you get a response from Panic though - hate the thought of people missing out on our game!
That's amazing to hear, thank you. Yeah, it was built with the speaker in mind! Want to update it but it's a lot of work. Will probably tackle it when the speaker comes out.
Hope you've found those endings! If you need any hints just give us a shout.
Rumbling along with the sequel. Head to 33:33 of the excellent community direct to catch a glimpse of the game:
Hello, thanks so much for playing our game and glad you enjoyed it! By main ending I guess you did a boss fight? I’ll try and be subtle with the hints for the others but if you need another nudge just let me know.
1 - When you first return to the nest T. Aran Tula says something to you.
2 - There’s a hidden area in the overworld. Look very carefully for some subtle movement.
3 - The key that you find has more than one use.
Good luck!
P.S. if you wouldn’t mind taking a minute to rate the game it really helps out! Thanks again 😊
If you'd like to hear more about the game please check out the Hello Playdate Podcast! The podcast is fantastic with loads of information on Playdate Indies and they invited me on for episode 17 - which you can find here: https://sites.libsyn.com/412607/episode-17
Hi there, thanks for giving the game a go and sorry to see you thought it was only worth one star. Please allow me to offer a few tips if you're finding the controls difficult:
The crank moves the player one tile up or down depending on which way you rotate it. One full rotation always moves the player one space.
The crank also resets its position whenever you enter a room - it essentially becomes the rotation starting point. So you could face your crank straight down before entering and you would know that's where you're aiming to get it back round to if you need to move quickly one or two spaces.
The game is designed in a way that prevents you from blasting through the rooms without taking time to observe the enemy patterns and these rooms then scale in difficulty in terms of precision and speed required. I hope you'll give it another look and that the above helps you. If not you can still find two ending to the game that require no enemy interaction at all.
Fantastic game! Possibly my favourite puzzle game on the Playdate so far. Small bug - I unlocked the 'strategic chain' (was very fun figuring out how to do that) and the one where you have to get ten points - got the notification pop up for both too, but they remain not achieved in the achievements section. And now when I do them again to try and get the achievement the notification doesn't pop up. So I think the game knows I've done it - but it isn't calculating it in my achievements section. Hope you can patch it as I'd love to clear the board!