Ooh okay. I thought I removed ground from under the spikes but may have not done it on both sets of or didn't get saved somehow. Thanks a ton for the feedback.
fatkidforlife
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Thanks for the feedback. Definitely agree it is short and lacking content and art. I should have spent a few extra hours I had building a few more leveling but honestly got super burnt out. Had lots of trouble getting things to work they way I wanted. And spent way to long trying to sort out some camera issues I wanted to get working that never made it in.
My goal going into this was to just have some bare bones playable game. Which I think I achieved. So art assets kind of came in on an as needed basis. Spikes were actually made Saturday night or Sunday morning as I decided I definitely needed some sort of obstacle and no way I'm getting NPCs of any sort at this point. One of the reasons I reused the tile set on the homepage was just not having to worry about designing a menu either building graphical elements(even though I had the space) or building something in Unity.
Thanks a ton for the feed back.
So that was trying to maintain feel of old games where some walls you can pass through for secrets some can't. There are two graphical indications in that instance, but I wanted to pass on the idea that passable walls existed and weren't super different from other walls.
In this instance the gap in the ground above is one indicator. The ground doesn't continue through solid walls. Also the lack of curved corners. I could have put more tiles in on the passable layer of tiles but didn't to leave that graphical hint. This level overall was just trying to show different features I would want in the game.
Not sure what would cause the die twice issue. Never ran into it but I'll take a look. Do plan on trying to clean up some things and add more content at some point.
Thanks. Sounds were all just picked from random free sfx and music, links are on the page. As far as the second screen, that's all I have. I forgot about putting a restart option. Or something to clearly show it's over. It's very much a demo. It was a struggle to get that done as I'm not very familiar with game development or Unity.