didn't think I'll see balatro numbers
Fatku
Recent community posts
I've addressed this last update. the Camp keyword doesn't work or maybr i dont understand it. Camp cards will work even if both pedestals are already used.
with these 3 cards, I can upgrade cards infinitly. I also have the well knitted so i get inifinte health too.
Being able to upgrade cards every camp without the 'Camp' card exploit still lets me make a rediclous card like this. There is currently no use to upgrade more than 1 card.
no sure if intended but 2 dragoon passive don't work together, with the current text I would think it will let you have 7 additonal traits. the text should be "This follower can have up to 4 additional traits (Max 5 traits)" to clear any confusion. Also, when replacing an aspect with 4 trait follower, it deletes all 4 traits and add the new trait.
The game is beautiful. Game play was fun at first but the build path gets stale really quick.
There is no point of upgrading more than 1 card, stacking upgrades to make an infiite deck is way better. I can't beat the last boss without inifinte because there are not enough sustain cards. Most cards require killing a target and not enough minions spawn.
here are a couple of bugs I think was not intended:
Curse cards stay over combat if exhuased with a card
(practice dummys and frog)camp sites can be use unlimed times. with the 0 cost redraw and the 1 mana for 2 energy and 1 draw card with camp tag you can do some infinite stuff