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FAUSTECH

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A member registered Apr 29, 2019 · View creator page →

Creator of

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Hi! This is a message for the developer.

I love this project, and am so glad to see it exist in the world! However, I have friends that are having the same kind of issues others have reported. Specifically, they are able to line everything up to be working (file directory says it is checked off, VLC is installed, ran as administrator), but on trying to click "Launch," nothing happens.

My own theory is that it is having an issue connecting to the installation of VLC player on the system. Maybe if you added a check to make sure that VLC was installed, and that the program could find and register and play videos from it, then we would be able to better narrow down what the issue is?

I understand that it's difficult to bug fix, because it just works on my system, but doing the exact same steps on another person's system can have the exact same program just not work. However, I think there is still a way to solve this, and I would like to help if I can.

I have experience with projects like these, and hate to see that it just doesn't work on some systems! I would love to help the developer if I can. Thank you!


Hey! Not sure if this game is still receiving support, but I just wanted to say, I love the project!!

I am running on an HTC Vive and am facing this exact issue, however changing the controller bindings doesn't seem to fix anything. The "trigger" and "button" controller events don't seem to adjust anything at all.

Would it be possible to add keyboard/mouse support to the VR version, to help bypass this? Or, could you be more specific about which control types are required to get past the disclaimer screen?

Thank you so much!!

absolutely phenomenal! It was tricky to get a handle on the first time, but once I got it, I was hooked-I keep coming back!

[Spoilers!]

I've gotten the secret helmet item from collecting all 10 cats, but I can't seem to use it on anything other than myself, by just putting it on. From what I've heard, it seems it's supposed to change Kady's appearance. How is this item supposed to work?

Love the teaser video and our best queen's minigame! Any more plans for Nile-based hypnosis content?

using a controller makes me want to cry with this. 12/10 best game so far this year

THANK YOU SO MUCH! This has now been fixed, too, thanks for pointing it out!~

Really sorry about this. This has now been fixed!~

Thank you so much! This is now fixed. Let me know if you have any other problems!

After a long day of figuring out what the hell was causing it, this should be fixed now! Try re-downloading and let me know if you still have problems~

I've re-uploaded the game, things seem to be fixed on my end. Could you try again?

Thank you so much! Sal is a personal favorite, I'm glad you liked him too~

Good calls about the changes to him, I'll take them into consideration, thank you so much!

And that idea of a consent form is REALLY good! It's 100% how I'll put in adult content later on. Thank you so so so much! (and sorry for the late response :P)

Good suggestions, thank you so much! I'll probably add in an indicator for the quest/session switch, and your notes about the tutorial have been noted. The other issues have been fixed!

Thanks so much (and sorry for the late response)!

Thank you so much! The second issue you listed has been fixed, and I'm always working to try and speed up the game. The idea of a RGB value input is a really good idea, also, thank you!!!

And (although the name of that has been changed by this point) there's only one way to find out~~

(Sorry for the late response!)

If you go to the "tist" menu, and flip the switch, you can replay all of the inductions you've unlocked with each character! Including Jen's first inductions :P

I get the issue with reading and following. One day, I'll try looking into voice acting, as it seems like the best fix. But unfortunately, this may be a necessary evil for now...

More characters (and more inductions for existing characters) are on the way!

And the issue with Sal's yoyo dissapearing has been solved, thank you so much!!

(And sorry for the late response :P)

Should be fixed. Sorry for not replying before, thank you!

There is a mobile-friendly web version over on vinyldragon.com/hypnoscreen ! I don't have plans to make a mobile-specific version, though, unless there's enough interest in that!

Thank you!!! I love working on this game, so I don't have plans to stop any time soon :P

This has been fixed! Thank you for pointing it out, it completely flew by my playtesters.

That's absolutely understandable about the autofire! I can make some adjustments to make it more clear it's an option. I don't think it needs to be automatic, though, as you can use either the mouse or the spacebar to get to the amount of points needed to buy it. It's available from the start as the first option in the shop. 

And there was a bug with the King Cobra's 100 points threshold, which has been fixed now!

Thank you so much for the feedback!!! <3

I'm very glad to hear! <3~

Thank you so much again!!! I'm glad you liked this update, I'm pretty proud of it myself~
I keep forgetting to add back in Faustus' CG. I'll put it back in soon enough, thank you for reminding me again and again, heh
And I'll keep fiddling with the outward shapes! There's gotta be a solution to it somewhere...

When you complete Sal's route, they are!

Thanks for all the feedback and love! King Cobra still absolutely needs plenty of tweaking, but I'm glad to see you enjoyed him!

I'm honestly aware of the problems with slower spiral speeds and (some of) the problems with the outward shapes. A lot of the problems come down to things like different monitor sizes/aspect ratios, but rest assured, I'm testing plenty of things out to make sure it gets ironed out!

The events are weird, I agree, and I think a big problem with that is that the mouse gets hidden after some clicking. I'm planning on removing or changing that feature, which should help!

I also absolutely get that about the spiral. All the assets, including that spiral, were generated by myself, because I couldn't directly source a high quality enough spiral. In a future update, I plan on digging back into my software and messing around with it to see if I can make something smoother and more hypnotic, but your notes are super appreciated! For a temporary "fix," try looking at the corner of the black part of the spiral, as it loops around and around, always pulling in the attention from your eye...

Saved presets are also absolutely going to be in there!

And I'm glad you felt that way about that last little bit! That was always the intention with that, and the rest of the game-I want to make sure people are only playing and doing things because they enjoy them. Otherwise, it's not a very fun game, in my eyes!

Thanks again for the feedback, and keep your eyes open for updates! (Like I said in the update notes, next version's gonna be up on the 19th!)

Nitpicks are appreciated! I see it as people saying "I like this project and want it to be improved and expanded upon," which is exactly how I feel about it, too! And that kind of validation is always nice.

I never considered or encountered all the problems you're explaining with the custom text, and I really appreciate you pointing it out! In general, your feedback is heard, and I'm planning on eventually reworking the whole system to be a bit smoother.

Saving custom color presets is another thing I absolutely have planned! There's a couple different ways of implementing it, and I just need to decide which would work best...

That's weird that clicking left does scroll left, even though it disappears. The way it was originally put together, it could only scroll right infinitely, but stays on custom to help make sure you always purposefully change away from it. I'll have to take a look at it, thanks for pointing it out!

I appreciate you pointing out the bit about the heart going outward, too! I think in testing, I used the diamond and circle to make sure it looked smooth, but the heart is thinner at the bottom than those two, so it makes sense that problem lied under the surface. (I'm personally not a big fan of the outward shapes, so I'm not nearly as aware when problems arise from them. Thanks to you and everyone else for pointing them out!)

The color cycling is another good catch and easy fix. Thank you!

Glad you appreciate the game, I very much appreciate the feedback, and keep your eyes open! I hope you (and everyone else) enjoys this project the more it goes on~

Thank you for staying a fan, unpack! Sorry for not responding to your last post, I think my plan was to contact you at the thing you gave me, and I never ended up doing that, lol. I'll respond to both here, and try to remember to actually contact you directly this time!

Thank you about the music! A lot of my work for this build was actually creating it and making sure it fit the mood, was "backgroundy" enough, and also that it actually was enjoyable to listen to. I absolutely plan on having more tracks, including layered and timed stuff! But I have no idea how much of that will actually come to fruition-I get way too ambitious about sound design, and still need to work on the skills to back that up, lol. One way or another, though, you won't be listening to the same tune over and over again!

I like your note about the audio! I programmed it in the way that felt it made the most sense to once again stay in the background, but I get that the way it's implemented may make it actually distracting. I'll toy around with how it works and toss it to my playtesters to see what they think!

I absolutely plan on changing the entire text system, too-right now it's honestly fairly lazily done, with just a script or two...but I want to have as much characterization in the game as possible, so italics and bold and all that nonsense will absolutely be present!

I've experienced that problem too-the same thing happens if you focus your screen on something else before the game can launch. It's a weird problem I'm familiar with and could talk about too much, and am not totally sure how to fix it, but it's on the docket! As a temporary fix, try hitting f4 when that happens, forcing the game to go into windowed mode, and then hitting f4 again to fullscreen it.

All the notes are once again super appreciated and taken into account! I hope you continue to enjoy this as I continue to update it!

I'm really glad I could be (one of) your introduction(s) to hypnosis! I really think it's a fun thing that's not explicitly explored nearly enough, especially in the context of self-hypnosis. I try to make this game as player-paced and beginner-friendly as possible, so I'm ecstatic to hear you feel this way!

And your suggestions and criticisms are also super appreciated! I plan on completely removing the alert feature for the next build to go back to automatic induction starts, while also including the bit you're talking about where you can exit out of an induction and re-enter it any time, at your pace. Again, despite being a game about hypnosis, player choice is an important aspect! (hence the fact there's a million toggles in the game, lol)

As a character designer, I always like to make characters that are as wildly different from each other as possible, in terms of both visual style and personality. A lot of the feedback I've gotten is about the stark contrast between Faustus and King Cobra, and I really appreciate you saying so specifically about the visuals, too! I'm going to see if there's a way I can meld things together more for future builds, or see if adding more character variety either muddies the pot or makes the contrast less surprising.

And thank you for asking about nsfw content! It's a big thing on the back of my mind in making this game, and I'd love to talk about it for a bit. For a TLDR (which if you've read this far, you probably don't need), the answer is maybe! But here's the longer and more in depth answer:

I'm always going to include the 18+ warning in this and any other hypnosis project I make just because my interest in hypnosis is tied to a kink, and I think just that connection means a level of consent needs to be present. Even if I decide to not have any sexual content, that'll stay in this and any other future projects like it!

My original (and current) plan was to have sexual content in the game, once it's fleshed out enough as a game. I wanted it to be clearly seen as a hypnosis game before a porn game, basically. I do plan to include nsfw content in the game, but I'm interested in hearing what someone like you who (maybe) is more hesitant about that would think. I've planned on including a sort of way to "opt-out" before and during any sort of sexual content (in addition to the many other "opt-outs" that already exist lol), but beyond that, it is planned. If you're not interested in that, I won't be offended by you not following this project. However, if you have input as someone who's interested in the game through a non-sexual lens, I would absolutely love to hear it!

Thank you so much! There will definitely be plenty more trances as we go on, with more trances for existing characters and more characters to come!

I absolutely get preferring Faustus over King Cobra (secretly she's my favorite too), I just wanted to have different characters to appeal to different tastes. Feel free to ignore his content as updates come, no harm no foul!

Sexual content is a probably but still a maybe! It was absolutely in my original plan, but I want to make sure the game itself is fun enough on its own before I decide to dive into sexual content. 

And for supporting, thank you so much!!! I don't have a patreon or subscribestar or anything set up yet, just because I don't know how long I'll keep at this project and others, and I don't want to nail myself to any agreements (or others) until I get some more work under my belt, and am sure about a more consistent schedule. But if you'd like to donate through itch.io, or my ko-fi (https://ko-fi.com/vinyldragon), I'd appreciate it a ton! Thanks so much again!

Thank you, more to come! <3

Thank you so much! Just about all "advertising" for this game is through word-of-mouth to those who would be interested. I hope your friends enjoy, too!

Thank you! And absolutely agreed, which is why I decided to make this, heh. Keep an eye out for future updates!

You'll never catch me complaining about positive or negative feedback-I just want to make this project as good as possible!

I removed the big faustus portrait just as a little middle-ground, I'm currently working on other art that's going to replace it... But it makes me VERY happy to hear you wanting it back! I was worried it was too intrusive and boring to look at, but I'm happy to hear I'm wrong...

I fully agree about the automatic inductions starting. I switched it to this after some people commenting about accidentally skipping through dialogue, but I think there's a way to keep both systems in place while still solving those problems!

That absolutely makes sense about the mouse hiding, too. I originally had it in, then removed it, then decided to put it back in, but in all my tests I think I kept using the autoclick, so it probably doesn't function nearly as well without that. So I think it'll be removed!

And that is absolutely fair about the King Cobra "finale." Don't worry, I have more planned for each of the characters, so that won't be the end once the "complete" version rolls around. I wanted to have more of a build-up to the climax of the snake, which is what exists now, but your want for more is noted and appreciated!

Once again, thank you SO much for being a fan and for all the feedback! Every bit is read and appreciated!

Thank you for staying a fan!!!
You should have been able to start new messages as soon as you saw an alert about them, but I also fully appreciate the feedback, and agree. I removed the automatic starting of the messages purposefully, but from the feedback I'm getting, I'll plan on adding it back in with some tweaks!

Thanks so much, again!

Thank you!

As skullman said-shift and r can restart! but that said, in the next build the inductions will be able to be played and replayed anytime once they've been unlocked, so look forward to that!

Thank you, I'm glad you enjoyed it! I am excited to make more too, honestly...

THANK YOU! I worked hard on the spiral "engine" of the game before anything else (including a couple scrapped prototypes), and I'm very glad it's worked so well for people. There shouldn't be any trails on the visuals, at least hopefully-so we'll just say it was your eyes getting a bit too sleepy, heh.

And understandable about not liking King Cobra! I wanted to have multiple characters since the beginning for the specific reason that you could then "pick and choose" what to do. Obviously I can only put in a finite amount of content, so if you don't play through X character's route, there's not much I can do to extend the game for just you. But your thoughts are heard and appreciated! And thank you for sharing this game on the hypnopics forums, greatly appreciated!!!

THANK YOU!!! The inspiration for this game was me constantly wanting something like it in the world, but it kept not existing (which, note to anyone who wants to steal this idea/feels took it from them before they could make it somehow, PLEASE MAKE IT and I'll be the first to play!)

It's interesting that the game straight-up froze, I've never had that happen before. There are some problems with the more extreme spiral speeds (both lower and higher) that I'm currently working on fixing, so thanks for pointing that out!

I've also reworked the way you play inductions so you won't have to lose all your progress just to replay something. The full reset is more of a placeholder mechanic than something long-term.

Thank you so much, keep it up with the feedback, and thank you for spreading the word on HypnoHub!

Thank you so much!!! I agree with a lot of your recommendations-options like toggling the minigames are all going to be included in the build this Friday!


And I'm really glad you liked Dr. Faustus (don't tell anyone, she's my favorite so far too). I've always planned on including multiple characters in the game, and I wanted to have at least two available for this demo-some people have told me they're excited to see more of King Cobra, while others echo your thoughts. Hopefully the more that comes, the better!

And feel free to DM me on twitter @vinyl-dragon about the bugs, or email me at endraconic@gmail.com!

HOLY FUCK THANK YOU SO MUCH


I'm absolutely going to start work on a website! I didn't expect this game to do as well as it's doing so far, so I wanted to make a promise to myself that I'd put as much money as I get from the game back into it, at least until I feel it's a finished enough project (which it's not at all, yet, to me)

I'm glad for the feedback about the characters! I have gotten varied opinions about people liking or not liking either character more or less, which is good, and why I planned multiple characters in the first place. I like your idea of changing the Cobra dialogue, too, and I have some ideas in how to implement it!

I also absolutely understand the feeling about the minigames. That's another thing I've gotten varied feedback about, and I think I'll add in an option to turn them on/off after purchasing rather than removing or changing them entirely.

The subliminal message feature IS actually editable! I've been trying to figure out the best way to show this, because you're not the first person to not notice it, but you can change the text that pops up by hovering over and clicking the specific boxes. I also fully agree about the duration/frequency!

And sound is honestly at the top of my docket. I originally wanted to have it done by the demo release, but I was too indecisive (plus, I want to do something very specific with music and binaural, and that is taking probably too much time). I love the idea of the pseudo-voiceover, even if I later decide that full voice acting will be included, I think that will help add a lot to characterization.

And agreed about character stills, too! The more the better. Which brings me to my final thing, which is, THANK YOU AGAIN! I'm first going to set up the website fully (again very much thanks for your donation), and then I'll start looking at getting an artist on-call to make more quality and quantity character stills. 

Again, thank you, and please let me know if you have any other ideas, critique, or suggestions!

Sorry! I thought you were one of my playtesters-I think three days ago you caught this game before it was technically "released!"
Thanks so much, and I'm really glad it's been helping you sleep!