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Fawne Bartley

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A member registered May 11, 2015 · View creator page →

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Recent community posts

Apologies about those areas, we do plan to develop this game further post gamejam and this feedback is very important for us

Thank you so much for the kind words and feedback, we're really excited about this project and our future plans for it.

We plan to add more locations, a more in-depth main story and some smaller environmental narratives.

by the skin of our teeth

(1 edit)

Heya everyone!

I just published a game that a few friends and I worked on during the User Experience section of our 2nd year game design course at the Academy of Interactive Entertainment.


It is a small game at the moment but we have the passion to continue to improve upon it, adding more mechanics and levels in the near future.  Any feedback would be massively appreciated.

In Project RCG, you play as a goldfish that keeps forgetting how to play their own game, the controls randomize at certain points in the game to make levels more difficult and frustrating. This is a perfect game to have someone watch you play as we have built in features to allow watchers to see the players inputs as seen below;

Keyboard Inputs

Would love if you could check it out, give it a try and provide any feedback/criticisms or things you'd love to see. Thank you all so much.

https://caerwyn.itch.io/rcg

Moving around and input bubbles
Forgetting Controls
Level Change

Thank you so much, loved the video!

The game is short as it was completed for a student project at the end of last year. I would love to continue working on it to make it longer, have more areas, more characters and side dialogue/stories, so we will see in the future.

Hey everyone,

A small team of students that I worked with at The Academy of Interactive Entertainment just published a student project I worked on in the last quarter of 2020 called Peryton University - Social Deck Building. I would love it if you could give any feedback via the comments and let us know if you enjoyed the game. 

This was completed as a major project for our first year at the Academy of Interactive Entertainment and follows a character named Phim who is socially anxious. He is attempting to catch up with an estranged friend at a house party in the dorm he is living in. As Phim, you must talk to strangers at the party and gather talking point cards to eventually meet up with your estranged friend.

Peryton University by Caerwyn Bartley, Zuezazon, Alex Smits (itch.io)

Main Menu

Opening Cutscene

Talking with Steph