Hey Matteo! I absolutely love the Breach and will definitely be following any updates as this gets work gets finalized. As I'm working on my own game, I wanted to ask a bit about the episodic mission structure.
Implementing a point-crawl generation mechanic for every mission, along with its various traits, seems so simple and genius! Did you have any resources you pulled inspiration for this from? I'd love to do something similar in my game, but on a bigger scale with a more concrete setting.
Forrest DePoy
Recent community posts
I posted this in the Game Dev section, but I figure this also belongs in the Music and Audio section too.
Howdy folks! I recently dove into the world of voice acting for indie projects and would love to help your project out. I need some more material to help expand my portfolio! So far I've been cast in some animation projects and one Fallout: New Vegas mod, and I've even got a demo reel put together for those interested in my range.
Do note: my reel is actually outdated now! This was all recorded in an echo-y room with a Snowball iCE. I've since made a small, sound-treated studio with an AT2020 XLR mic and a cheap audio interface. Let me know if you'd like to hear some more recent work of mine.
If you're interested in having me voice your stuff, shoot me a message at fdepoy@gmail.com yo!
Howdy folks! I recently dove into the world of voice acting for indie projects and would love to help your project out. I need some more material to help expand my portfolio! So far I've been cast in some animation projects and one Fallout: New Vegas mod, and I've even got a demo reel put together for those interested in my range.
Do note: my reel is actually outdated now! This was all recorded in an echo-y room with a Snowball iCE. I've since made a small, sound-treated studio with an AT2020 XLR mic and a cheap audio interface. Let me know if you'd like to hear some more recent work of mine.
If you're interested in having me voice your stuff, shoot me a message at fdepoy@gmail.com yo!