Really fun game with different gameplay mechanics and a really polished aesthetic
federicomello
Creator of
Recent community posts
Thank you for playing Souls Tree and leaving us your feedback :)
We are aware of the balancing issues the game currently has and we'll continue working on it on future releases.
Regarding the fixed resolution, we previously thought that forcing it would help us keep the game pixel perfect and the UI consistent.
Now we know that this does not work well on monitors that don't have a 16:10 ratio (specially wide screens). We'll work on it in the future.
Thank you for your feedback! Indeed, we are currently implementing sound to the game. In the next months I'll be posting an update with some major changes to the gameplay.
Regarding your feedback, we'll look into making ultimates more clear once they are available and later on there will be a unit details panel where you'll be able to see unit stats.
You brought up a great point, which is the direction bonuses RNG. This will be toned down, so they will be either semi-randomized or fully hard-coded.
This is a passion project that we've been working on for an year, so thank you so much for playing :)
This was a lot of fun! Each level was very well presented and I really enjoyed the boss fight. The fact that you can block enemy proyectiles with your paint feels great :)
I find it odd that paint stays in front of the player instead of going to the background. I also found it confusing the fact that there was no health bar to know how much health I had left. Finally, an ingame tutorial (or at least the controls in the game description) would have been helpful.
I haven't found any major bugs. The only one was that the "go to menu" button after killing the boss does not work, but the one shown after failing does.
Overall, I found the theme of the game very intriguing and I liked the UI art and dialogs.