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feendrache

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A member registered May 03, 2021 · View creator page →

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Doin this via animations prevents you from bein able to do it anywhere in code. So if for any reason you need a layer do be visible but the animation handles it on top you won't be able to set or unset it.

Example: Shadow with sitting... in my game i hide the shadow when sitting on a bench... won't be able to do that if the animations would handle the visibilty

There is an installation guide:

https://github.com/feendrache/Godot4_msca/blob/main/docs/quickstart.md

i'm sorry but i haven't worked with unity for ages and have no clue how to do it there

Thank you for your comment, hope it is useful for you :)

there it is: https://feendrache.itch.io/manaseed-character-animator-for-godot

I hope to release it till end of next month

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The answer is yes, but not yet available for public

it will be maintained mainly for the new farmer base but i will give the old character base a check up when i publish it.

It is still in alpha and not yet ready to be published, but there will be one when the farmer base is finished

Thank you, unfortunately for the unity users i switched to godot so i'm not maintining it any more.

Can you provide me with your unity version you are using?

removed the broken links... it's all in the character base now

Hey, the way the MSCA is constructed right now the answer is no.

And i currently don't know if it is easily possible in unity at all.

2.0a fixed the bugs you mentioned

Oh wow, thx, will make a bugfix for this

Thank you, it will take some time for me to try to recreate the problems, thank you for looking into it

I assume you got through all the tutorial and created the animations and sprites first and then tried to use the sampleScene.

I will look into it and check the process

yeah it should be possible, but sorry no documentation for that right now. I will extend the editor for the combat animations some time soon, hopefully this year.

Added a txt file with some snippets of how i swap the textures... maybe this will help you

not in the demo scene currently, i implemented a mechanic to swap outfits easily in my game. When i finished the character custuomisation in the game i may transfer it to the sample scene in the asset, but it will take some time

I uploaded a new Version with presliced empty sprites to use, so you don't have to slice all the sprites... Because: ALL the sprites, even the empty ones have to be present and sliced!!!

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will look into it as soon as i'm back at the computer later this day.

did you check that the scriptable object was properly set in the editor window?

can you send me a screen of your editor window set?