Thanks for the feedback! Had to skip that type of polishing to reach to deadline, but you'll be seeing more of that on future releases :)
Fefoide04
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I loved the concept of upgrading via modules, it felt a lot like some flash games I played in the past and the nostaliga really reeled me in. Some things I would recommend:
-Make the enemies harder to deal with, but augment their number throughout the rooms, otherwise the game feels quite easy
-Set the animator for the "picking up modules" panel to "unscaled time". This is because you can pause in the middle of the animation and have it freeze, which feels unnatural.
-Instead of having every gameobject use an audio source, make an "audio manager" object instead, that way you won't have the same sound effect playing in multiple instances at the same time. Right now it seems like having that many audio sources makes the game a little bit loud. (Brackeys has a pretty good tutorial on how to set up an audio manager)
Aside from that, the concept works really well and makes for a pretty fun game! Some polish like camera shaking or these corrections I mentioned would make the game really smooth. If you ever update it, i'd totally spend a couple of hours on it myself!
Fun and interesting concept, the only problem that I see is the difficulty: The earlier waves are easy, specially considering the fact that medkits spawn super often and don't despawn (Or at least they do very slowly). I would suggest making the difficulty a little bit more exponential by making the first waves harder, despawning medkits and making the following waves a little bit easier. Aside from that, great fun :)