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Fefoide04

19
Posts
5
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A member registered Dec 21, 2021 · View creator page →

Creator of

Recent community posts

Thanks for the feedback! Had to skip that type of polishing to reach to deadline, but you'll be seeing more of that on future releases :)

Thanks a lot! I really appreciate it

I loved the concept of upgrading via modules, it felt a lot like some flash games I played in the past and the nostaliga really reeled me in. Some things I would recommend:

-Make the enemies harder to deal with, but augment their number throughout the rooms, otherwise the game feels quite easy
-Set the animator for the "picking up modules" panel to "unscaled time". This is because you can pause in the middle of the animation and have it freeze, which feels unnatural.

-Instead of having every gameobject use an audio source, make an "audio manager" object instead, that way you won't have the same sound effect playing in multiple instances at the same time. Right now it seems like having that many audio sources makes the game a little bit loud. (Brackeys has a pretty good tutorial on how to set up an audio manager)

Aside from that, the concept works really well and makes for a pretty fun game! Some polish like camera shaking or these corrections I mentioned would make the game really smooth. If you ever update it, i'd totally spend a couple of hours on it myself!

Thanks for the feedback! The game is still nothing special because it lacks content, given that this is just a minimum viable product, but i'll be working in some aspects to make it stand out once the beta releases come out. I'll be checking out your game, I'm a big sucker for roguelikes :)

Loved the mood, reminded me of old school flash games. I would like to see some animations for picking up items and such in the future, but as of now this seems very promising! Great job :)

Thanks for the review :) I'll take a look to fixing these issues

Fun and interesting concept, the only problem that I see is the difficulty: The earlier waves are easy, specially considering the fact that medkits spawn super often and don't despawn (Or at least they do very slowly). I would suggest making the difficulty a little bit more exponential by making the first waves harder, despawning medkits and making the following waves a little bit easier. Aside from that, great fun :)

Loved the style and the graphics, would personally preffer the sound at the start of the level to be a little bit quieter. Also the camera movement speed isn't supper comfortable at first, but i got used to it

Very original and replayable concept

I really liked the concept and the ambiance, this game has a lot of potential! Good job!

Glad you liked it :)

Thanks for the review!

Thank you so much! :)

Art style was precisely one of the first things I wanted to work on in the full game. Thanks a lot for the feedback! I really appreciate it :)

Roguelikes can be frustrating, I get that lol. I'm glad you liked it tho! :)

same

cool

It looks like a clone because I used the same free tileset as the Super Dungeon Delve developer. But I'll keep the suggestion in mind if I make it into a full game, thanks!

Decided to make a rogue like with some free assets that i found online, here is what i got so far!

Any suggestions will be greatly apreciated. :)

ps: Happy new year!