Yes, the last few waves levels the difficulty curve skyrockets. It's not my best design work but at least it leads to dramatic deaths as you face overwhelming odds.
Fennec
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I just released my new game! In Emotional Ties play as ace psychic investigator David Coyle as he is called to solve the murder of a groom at his own wedding. Use your psychic talents to pry information out of suspects and get to the bottom of this film noir style mystery.
Play Here: https://fennec3.itch.io/emotional-ties
Oh ok. You might try using some invincibility frames when you get hurt. you could deactivate the player's damageable collider for a few seconds while a impulse force is applied to push the player back in an arc. This would ensure that you did not get hit multiple times for a single mistake and prevent teleportation problems.
I like your pencil sketch cover, it is really cute. And the game is fun, however the respawn mechanic is broken. when hit near a wall I would often respawn inside the wall and have to restart the game. Also spawning happens so quick and none of the enemy positions are reset so I would get hit again immediately after spawning.
A fun platforming prototype. I like how the cursor us rolling around instead of just sliding back and forth. It feels a little floaty and hard to control in the air though. giving the air controls faster response time when you try to go left and right might help with that as well as being able to have some control of how high your jump is.