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FenrisTheW

8
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18
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A member registered Mar 29, 2018

Recent community posts

It wouldn't look like artstyles that the unethical AIs uses, and you can simply prove us wrong by posting your own non-AI art that you used to train your AI.

Yes, the tools in use being software which mimics art they are trained on, which practically never is done with the artist's consent. The AI are nothing without artists, and without people making actual art it will all become the same piece over and over.

And don't you worry. I recall well what the others in the team of the original game said about how they felt treated and how scummy it all felt. The fact that you again, several years later, once more try and act as some ethical person in the open, while showing 0 interest in artist consent gives me just as much interest in playing your game.

I agree. Feels very weird that he puts so much time in the description to talk about using AI ethically (which by design the big AI companies did not, they should have had an output which says which files the AI trained themselves on) AND how he spent months working on his own models for it, when all of these images have the same signs of AI seen on majority of all AI images mimicing anime (the lighting for example).

Cheers!

The game looks very promising! Nothing I saw was bad. Only feedback I can give other than "keep doing a good job" is that I hope future quests will have more options. Like choosing a magic option doesn't lock the player into only choosing more magic options for that event.
Will be fun to see how this progresses ^^

After playing through what's in the game, my opinion so far(some spoilers);

Performance: I wrote it in an earlier comment, but the game had a weird bug which had a buildup in sounds and slowed down performance in general, and the game taking up a lot of energy for my PC. Someone commented and said it's like the spell sound effect just stayed, which might very well be the issue. But if that's fixed, I don't really have anything else to comment on.

Art: Looks good for the most part. I get some things are placeholders, and that's fine. Only model I don't really like is the wolves, but I did get a few laughs with how funny they looked while ragdolled. But yeah, they mostly feel like stuffed animals. Other than that, I just think it needs some polish and then be presentable(mind you, not sure how much of these are pre-bought or PH assets.)

Combat: The general feel of attacks and the magic is alright, but combat in general need a fair bit of tweaks. With the current balance, the combat felt mainly like I needed to slash my blade faster than the foe attacked me. And once I upgraded my spell, they became so strong that they could kill one or more foes with a well-placed spell. While I like getting a big reward for executing an ability in the right way, the game could use foes which isn't as fast to kill. But so far, I think the combat can be shaping up to be great.

Map: The maps right now feel a bit bland and soul less. I understand that this game is more of a linear story than a open world so not every house needs to be one you can enter, but it's still a bit weird to not have any real impact upon the player as the first town is burned down. Speaking of...

Story: I understand that this is not finished and hopefully will be polished later down the line. I am just saying, if this ends up as-is in the final product, I would not pay anything. It's simple to plain, and some things either doesn't add up or is just there to have progression. I don't really get to know my character, like I don't get to know how he knew the two twins(?) from the start of the game nor what they mean to him, nor more about the town... which honestly, feels like he didn't know much of either, seeing how as soon the town is burned down, all that pops into his head(based on the quest) is to go to the city and become a squire.
This problem is throughout this all, but I hope you will expand on this in the future. At the moment, you got a plain, undercooked slab of beef. The game doesn't need to become a five star resturant's steak by the story alone, but you can make a simple that still keeps people's interest for the world.

Sex and allure: I am mixed on the clothes falling off. It's visually pleasing, but I would like to know if there's something mechanically to it. Going on you not having something right now, "nude" character taking more damage should be easy to put in. Another thing could be a lust meter, which depending on traits and/or foes could have different effect.
For the look of the sex.. the scenes and animations themselves are alright, but the minigame took me out of it. You might want to take inspiration from flash games were the sex minigames are basically the entire game.

But to put it shortly; this game got a lot of potential so far. Some problems, most of it since it clearly isn't done yet and that it's lacking stuff and less that what's in it is bad. I could see it ending up like a linear Fable with better sex and a more alluring artstyle.

Fingers crossed this grows into an excellent game.

(1 edit)

I will apologize in advance, I am not daily on itch so I might be slow replying if I get a response.
When I play the game, I noticed the game growing "heavier". Audio going weird, the game slowing down a bit, just a lot like if the game suddenly required a lot more performance. When I looked at the task manager, all I saw that was weird is that the game used a lot of energy.
Since then I've restarted after every 2-3 maps, as towards the end of these the problem starts coming back but more mildly. First time I did this was in the Hills before reaching the camp, as the game sounded like it were about to break.
I got very limited knowledge on programming, but could this maybe be caused by a cache? Like the previous maps not properly unloading. 

If any help; I got a AMD Ryzen 6 3600 6-Core processor,
32 GB of RAM
And a NVIDIA GeForce GTX 1660 Super graphics card(at least according to my compuer, I am not the best with hardware)

Troubles aside, I an exciting to see where this project leads^^