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FerretDev

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A member registered Sep 20, 2015 · View creator page →

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No problem! There'll be plenty more ahead in 2025 too. :D

Hey folks. :) Just uploaded the 11/19/2024 update, which fixes a bug with the Bleed, Poison, and Wound Elite/Champion modifiers that caused them to be stronger than intended. 11/19/2024 is fully save compatible with 11/15/2024, so there should be no problems with updating.

Thank you for your understanding, and good luck on your adventure!

I'm glad you like it. :D Unfortunately, Demon is no longer in active development, so the only updates at this point would be if some sort of ugly bug is found.

That said, it is a complete and fairly lengthy game, so I think you'll find plenty to enjoy. :) Good luck in the Tower!

I've posted a small update with a few bug fixes and more sprite updates. The 10/25/2024 version should be compatible with saves from 10/19/2024, so feel free to update when you like!

Good luck on your adventures!

Hey folks. :) Posted a quick update to fix a few sprites that missed a step when I re-processed them. Apologies for the trouble. 10/19 is fully save compatible with 10/18, so you shouldn't have any problems updating if you'd already started a game on the 10/18 version.

Good luck on your adventure!

I've uploaded the 8/22/2024 update that fixes a lockup bug introduced in the 8/21/2024 version. 8/22 is fully save compatible with 8/21, so there is no risk to updating mid-game. Thank you for your understanding, and good luck on your adventures!

I caught it before many folks had downloaded it, but the original 6_28_2024 builds had a bug with the new Lash Out skill; this is fixed in the 6_28_2024_b builds. Should be no save compatibility issues between the builds, so there is no risk to updating if you'd already started a game in a copy of 6_28_2024. Thank you for your understanding, and enjoy your adventures!

You're welcome! :D There will be plenty more to come too. :)

Thanks. :D I hope you enjoy it, and good luck on your adventure!

Unfortunately, there is not a separate manual for Demon, my apologies. I threw up the raw text on Pastebin for you though: https://pastebin.com/g8dmT0pp It will contain a few encoding lines used by Demon to display colors and handle the table of contents, but it should suffice.

The codex only shows recruitable characters. Humans such as West are not reflected in it (in much the same way a Pokedex does not, at least in the Pokemon games I played, show trainers)

Yeah; there will probably be some bugs if you change the save or records directories in ways the game isn't expecting. It didn't seem to be a good effort investment to go overboard armoring it up against problems that were very unlikely to occur during normal operation.

The save file location is based on your OS. You can use the information on this page to help you figure it out: https://docs.unity3d.com/ScriptReference/Application-persistentDataPath.html

If the information there doesn't work, feel free to leave another comment telling me what OS you're on and we'll figure it out. :)

Yes, if online features are off, you're completely cut off from other players and vice versa.

Thanks for playing Demon, and good luck in the Tower. :D

No worries on the delay, I'm just glad you were able to find at least a partial fix.

Regrettably, most of Demon's core systems (including those related to rendering and resolution) were made by me back when I was much newer at engineering (over a decade ago now!): while it would not be impossible to refactor them to something capable of better resolution support, it would be a pretty significant undertaking that I admit is unlikely at this point given Demon is no longer in active development.

I apologize for this and I hope you are able to enjoy the game in spite of the resolution limitations. I am also a big Megaten fan, which is what inspired me to make this game in the first place. :D Cheers, and good luck in the tower!

Hey :D Thanks for trying the game; I can give some help of course, but you may find help from other players in the #demon channel of the roguelikes Discord too if you're up for joining: https://discord.gg/t9cVHhj 

As for some starting tips, I can offer a few:

  • You're probably already doing this, but try to recruit and begin developing one or even two good healer allies as soon as you can. Faeries are the best choice for starting this, but a Zaltys is better than nothing. You won't usually want both out at once, rather, start with one and switch to the other if the first one's SP begins to run low in a longer fight. Once you have some credits, many players often recommend fusing an extra Faerie with a Gandayah to get a Lifegiver Gandayah. Though the specific results of fusion are random, this often results in a fairly tanky and effective healer.
  • Focusing on ranged attacks, both for your summoner's starting ability and for what your allies learn, can be helpful initially, when few enemies possess them. Even the Red Cap's humble Throw Rock, if passed around to allies with decent Strength and Agility, can add up fast.
  • Boosting your summoner's ability to escape danger can be a big help to early survival. Look for abilities that move you quickly across multiple spaces, or which give you faster movement speed in general.
  • Recruit a full stable of allies as soon as possible, even if they aren't necessarily the ones you want long term. The first two floors are designed to be a "recruitment drive" and should be a good source of initial allies.
  • The Orb of Power's main early advantage is that it gives you a way to spend large amounts of credits to convert recruited demons into abilities you choose for a fairly extensive list based on the demon in question. This can be great if you're planning for a certain type of build, but you may find Crown of Glory's increased stable capacity to be a more straightforward advantage in the early going.

I hope this helps. :D I apologize for the delay in responding, it's been a busy week here. Good luck in the Tower!

Welcome!

If you have any questions, comments, suggestions, or feedback about Interdict, you may create a topic on this discussion board or join the FerretDev Discord server (  https://discord.gg/9vuDeKfPPg  ) and talk about it there.

I hope you enjoy your time with Interdict, and good luck on your adventure!

Well, crud. I have no idea why it'd flicker like that. :/

If Alt+F10 (Ubuntu's full screen mode) didn't work any better, we're running low on options, but there is one more thing we can try.

Some Linux-specific issues have been resolved in the past by running Demon using one the following command line options:
-force-glcore32
-force-opengl
-force-glcore45

Which one helps (if any do) will likely be system specific, so I'd just try all three in sequence and see if any resolve the flickering issue in F11's full screen mode.

Hmm.. what OS are you using? I know Windows at least can go full-screen by Alt+Enter, I'd try that if you're in Windows. Not sure about Mac or Linux though, but I'd imagine they do too.

If the OS fullscreen key doesn't work or your OS doesn't have one, get into main gameplay (i.e.: your character visible in the dungeon and no other menus or prompts open) and try F11, Demon's own fallback fullscreen. It usually isn't the best option available, but it sometimes works when the OS-level option doesn't.

Sorry for the trouble, by the by. Demon is supposed to try and size itself down if it feels it is necessary, but there is a limit to that behavior and I don't use laptops myself so it is possible you have one with a screen smaller than it can support. I hope one of the fullscreen methods can help.

Posted the 8/4/2023 build, which fixes a number of bugs that have been reported since the last update in May of 2022. I left the 5/23 builds up for now just in case, in my rustiness at making Demon builds, I goofed something up with the 8/4/2023 builds. Enjoy!

Well, I'm glad it is working now at any rate. :D (A bit less glad itch didn't tell me I had another reply, leaving me to find it weeks later. :( My apologies for that.)

Hmm... there are two methods of going fullscreen in Windows for Demon, the success of which seems to vary from system to system: F11 and Alt+Enter. For me, F11 doesn't really work (it goes full screen, but doesn't get bigger), but Alt+Enter does. If neither work for you, can you tell me what happens when you try them, if anything at all?

What OS are you playing on?

Posted the 5/22 build, which makes some AI improvements, as well as a few balance changes and text improvements. :) Enjoy!

Posted the 2/24 build, which fixes a nasty lock up bug that happens if you have the Item Sense upgrade and fully explore Tower:30. Cheers!

Thank you! :D Unfortunately, a Steam release is not planned at this time, but I appreciate you wanting to see it there. :)

Hmm... well, boo. :( I admit resolution management in general hasn't been a strong point of mine, but I happen to be in the neighborhood looking into a different issue, so I will see if I can figure out anything better this time.

I'm glad you love the game though. :D And yeah, the old starts did have a lot of options but... oof. Many players didn't even feel like they needed to add abilities to their summoner until Tower:10+. I liked the choice of it and tried to preserve that somewhat when I ended up having to nerf it, but the starters definitely had to come down in power more than a bit.

Try pressing F11 while in the main dungeon view: this is a different full screen method Demon uses that sometimes works better, depending on your system.

Hey folks. :) Posted a small update with a few minor bug fixes. :D Enjoy!

Uploaded a small fix to a bug with the lore display for two of the new characters. :) Enjoy!

The Tower's final floor is here! Download the new build and you can finally complete your journey to the top of the Tower where you must face the ultimate trials in order to escape. Enjoy, and good luck in the Tower!

Posted another update with a tiny fix to the Friction Burn ability. Enjoy, and good luck in the Tower!

Pushed a small update with some minor bug fixes. :) Feel free to grab it once you finish your current 5/31 run. Good luck!

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The new build is out! Ontoclasm's icon set has been expanded to include art for Brands, over 90 new abilities have been distributed throughout the Tower, and 4 new types of modifiers that can generate new and surprising ability combinations have been added. Additionally, a major pass was done on abilities on existing demons, with many receiving new abilities (especially those later in the Tower.) Some good bug fixes and improvements as well, including a performance improvement for player parties using Aura abilities. Enjoy, and good luck in the Tower!

Posted a small update with some balance tweaks and new item icons for the Ontoclasm icon set! Enjoy, and good luck in the Tower!

The new build is out! An amazing new icon set created by Ontoclasm (https://ontoclasm.itch.io/) has been added, and a significant balance pass focused on cooldown abilities and Relic Upgrades has been completed. Enjoy, and good luck in the Tower!

Don't get toooo excited, this recent update is just a small number of bug fixes. :) Will be starting on the next major update soon though. :D

The new build is out! Three more floors have been added to the Tower, including well over a dozen new demons and close to fifty new abilities. If you're still trying to reach the top, don't worry: you can run into the new demons and abilities in lower floors too, as out of depth encounters or abilities granted by demon modifiers. Enjoy, and good luck in the Tower!

Posted an updated build that fixes a nasty bug with the Great Healer passive. A new content build will also be coming fairly soon(tm), but the bug was nasty enough I wanted to push out an immediate fix.

Thank you! I'm glad you've enjoyed Demon and I'm even happier it served as an intro to roguelikes for you: I'm not sure I've heard of Demon being anyone's intro to the genre before this, but I'm glad it is able to be a good ambassador, so to speak.

I'm currently working on the next update, so there's more coming, no worries on that point. :)

https://ferretdev.itch.io/demon