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Feur56

3
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A member registered Aug 11, 2021

Recent community posts

Is it perhaps feasible for you to provide the animations along with a freely available and royalty-free mesh or model, akin to the approach on platforms like Mixamo? I've attempted the tutorial without success and subsequently explored Fiverr to enlist someone's assistance in resolving the issue. However, two sellers conveyed a similar message—stressing the need for a mesh for successful conversion to Unreal Engine. Both noted that the existing bones are not humanoid, leaving me somewhat perplexed and finding the process rather challenging.

If you could assist in reconfiguring the animations onto a model, I would be inclined to approach Fiverr's 3D artist sellers to retarget them for Unreal Engine. Following this, I could provide you with the models. This approach would potentially enhance your sales, as the models would officially be compatible with Unreal Engine.

Thank you for your reply. Unfortunately we can't import the fbx files into unreal engine, it doesn't allow us to do so. So we're already blocked at import time, so it's impossible to modify them inside the software. 

When you import them (even the T pose) you get the error message: "Error Mesh contains Hips bone as root but animation doesn't contain the root track".

I spent a good 2 hours trying to debug the problem online, but I ended up with videos that show us in summary how to import mixamo animations to unreal engine, and each time they already have a reference model for the animations. 

That's why I'm quite disappointed, I'd seen a lot of comments about Unreal engine, but I don't know if they've really succeeded in importing the animations. 

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I'm disappointed; I just purchased the pack, and after reading the comments, I thought people had managed to import them into Unreal Engine. However, it doesn't seem to work.

If only there were animations with a model... having a model, I believe, would have greatly helped with converting the animations because on Unreal Engine we can directly retarget animation from Model to another model, and the T-pose doesn't seem to be working either.

I don't understand why the author didn't include a model with it.