This was really good!! Very solid puzzle mechanics, though some of the parts that required the white ability were a bit tricky timing-wise! Great job!
Feverdream Johnny
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Games like this bring me a lot of hope the sort of "punk" ethos in game development isn't dying out. Very much a readymade in every way I appreciate, and then some! Every part of this game is a highlight, though the boss fight was especially quite funny. Also glad to see that Beginner's Guide reference in the museum chapter lol.
I'm afraid the patreon release is not the full game. There are two different releases on there: a pre-alpha (for the oldest version of peeb back when it was a simple player controller and a route through one level of the castle) and v0.05 (which is like the itch.io release, but it has a ton of better QoL features).
I'd recommend holding off on joining the Patreon if you're solely interested in Peeb, since it's been temporarily shelved while I work on more viable projects in the short term
This was a phenomenal exploration of hostile design! It's amazing how far designers have gone to try and mask their intent by working some sense of "aesthetic" into their benches.
With how uncomfortable they are to even SIT on, it's reached a point where you have to wonder why they'd bother installing them in the first place. Is it just a formality now? Are the benches just there to create the vague sensation of a public space without actually contributing to it? The most mind boggling design has got to be those spherical benches. I can't even believe those are meant to be sat/leaned on.
I appreciate the small details around the museum that mesh in with the theme, like the sealed fire door that doesn't have a proper knob, the museum-wide warnings not to touch the walls, and most notably the game's viewport being set in an aspect ratio that crops the viewer's perspective into a small gap to peer through.
I also admire the work you put in to painstakingly re-create all of those benches. The final presentation is super crisp, and I am genuinely amazed.
Incredible! The flow between spear and unarmed combat is super smooth, and I like the little variations in the movesets that keep the pace up (like how the forward midair for unarmed launches you down at an angle and does enough damage to dislodge the spear from anyone it's stuck in, allowing you to quickly close the distance).
The full version will totally have more enemies to fight (along with other unlockable weapons), and I've been contemplating how to make the inventory screen transition better without diminishing the gravitas of it, I think I might make it so that after you've opened it once, it opens 5x faster or something.
Since you didn't take the hint from "lol, lmao" that I don't respect how you conducted your critique, I'll just be straight forward.
You could've been a lot more polite, for starters. I think opening with "I'm a humble artist" and then spending the next two paragraphs deploying a condescending lecture about artistic cohesion comes across as inconsiderate, unnecessary and hypocritical.
If it helps you, the reason the NPCs are stock images is because Nowhere, MI is a homage to Crypt Worlds, which has the same style for its characters. Nowhere is a collage-style game. The dissonance in its style reflects the chaotic nature of the town you're exploring. That's the point. You're welcome to dislike an artistic choice, but you aren't the authority on whether or not that choice was a valid one.
If you were expecting me to listen to you and agree on your stance, you should've been courteous and at bare minimum spoken as though we were equals. Remember that I didn't ask for your opinion, you provided one unprompted. When you spend 2 paragraphs telling me how well Hylics and Yume Nikki manage their aesthetics and how poorly I constructed mine, it comes across like you're really insecure and need something to punch down on. I hope going forward you'll be more polite when talking to your fellow artists.
Track list:
LAS LLUVIAS DE RANCHIPUR - ZAIRE
Katapulto - Danse Macabre [MODIFIED TO REMOVE INTRO]
Maybe I'm a bit conceited - Monplaisir
Did you jump or were you dropped? - Patrick Kilpatrick
Bugs! - Patrick Kilpatrick
Cantate Domino - Anonymous Choir
Deep Inside The Flesh - Monplaisir
Strange Town - Patrick Kilpatrick [MODIFIED TO REMOVE INTRO]
Fowl and Fruit - Patrick Kilpatrick
Land Without Bread Pt. 1 - Patrick Kilpatrick
To Lose - Monplaisir
Staring At the Void Between Me And The Wall - Monplaisir
Nexus - Monplaisir
YMIY - Demoiselle D
Aimer, c'est ce qu'il y a de plus beau - Monplaisir
Calamity Kick - Monplaisir
Delicate - Monplaisir
This is Not a Joke - Monplaisir