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FFFluoride

4
Posts
A member registered Apr 26, 2021

Creator of

Recent community posts

Awesome update man, just had the read the logs :)

Hey, I started playing this game a couple days ago and I'm hooked. So, I would like to say well done, for making such a meaningfully engaging game.

I noticed you put out an update today and there seems to be a UI bug  with the card refresh/restock thing; It has an annoyingly precise hitbox for clicking.

Apart from that, I don't know if this is intentional but it seems like no matter how my run starts it always ends with lots of shield cards. I did it with knives, bows, swords and hammers and it always ended up that way. It seems maybe it's way too strong at least to me.

Anyway, I really look forward to the future of this game.

P.S. I haven't played slay the spire but I imagine this game is what slay the spire would be like if I actually played it.

It's really cool and runs super smooth.

What will you do about every block needing a some slab variants?

Maybe make a "sticky slab" system where you either have veritcal or horizontal slabs. When you place them it tries to stick to the block the cursor is looking at, idk.

Excited for more devlogs. :cheers:

When I launch it on PopOs I get this pop up.

Launching it through wine seems to work fine but the full screen functionality unfortunately doesn't work. I'm still gonna play the game but that kinda sucks for me. :/