Did you read the description? It says that the game is not optimized.
ffghts
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Thanks again for your feedback and video. It really helps us a lot.
We are glad if you had fun.
The notes thing was an experiment. Maybe the check boxes will come back and the notes will be an extra feature.
We try to implement the features in a way that makes sense for the future, so some things might seem a bit strange or pointless. Currently only a small part of the open world is playable.
We are already planning the first monster, but the implementation will take a while.
Hey, thanks for your feedback and the video. We're glad to hear you had fun.
We have already reworked the use of the light switches. That should work better in the next version. The ghost that is currently in the game attacks as soon as a ghost is selected in the grimoire. Regardless of whether it was right or wrong. But you read correctly.The attack can be interrupted if the ghost is hit with the iron pipe (small spoiler for the next update: not all ghosts behave like this). However, we have now added a sound that plays before the ghost attacks. So it doesn't come completely out of nowhere anymore. There will definitely be something for the dead players in the future.
Thank you for your feedback.
We know about the bug and it should be fixed in the next version. There are currently no other graphics settings - which is due to the early development stage. For the next update, more playable content is planned (this will be released towards the end of October). After that the complete menu will be reworked, where all further graphic settings will be added. There will also be a lobby and a new section of the map - the hotel.