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ffghts

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A member registered May 13, 2019 · View creator page →

Creator of

Recent community posts

Did you read the description? It says that the game is not optimized.

Yep, we are using UE5 for our current game

We used HDRP

Hey, unfortunately there is no inside voice chat.

Sure, why not.

Hm, sorry about that. What can we do about it?

I'm sorry, but I don't understand.

Hey, I just watched the trailer of the game. It looks exactly the same because it's the same assets. The assets are used in quite a few games. But we don't work with them. Excitari was just a prototype for us. We changed the engine and now we are working on our new project. 

Not at the moment, we are working on the settings. 

Thanks for your video. We are glad if you like the game. We will finish the game, but it will take some time. We are always open for ideas and improvements. Feel free to share them with us on our Discord server.

Hi, thank you very much for your feedback.

You are not the only one who cannot create a room. We are already looking for the bug and hope to have a fix for it in the next patch.

That's strange, are you using the Linux build?

Thanks again for your feedback and video. It really helps us a lot.
We are glad if you had fun. 

The notes thing was an experiment. Maybe the check boxes will come back and the notes will be an extra feature.
We try to implement the features in a way that makes sense for the future, so some things might seem a bit strange or pointless. Currently only a small part of the open world is playable.

We are already planning the first monster, but the implementation will take a while.

I have created a build for Linux. As I said, I have not tested it and do not know if it works. Feel free to test it and if it works, have fun. 

I can try. However, I do not have a machine to test it. So no guarantee that it will run.

Hey, thanks for your feedback and the video. We're glad to hear you had fun.

We have already reworked the use of the light switches. That should work better in the next version. The ghost that is currently in the game attacks as soon as a ghost is selected in the grimoire. Regardless of whether it was right or wrong. But you read correctly.The attack can be interrupted if the ghost is hit with the iron pipe (small spoiler for the next update: not all ghosts behave like this). However, we have now added a sound that plays before the ghost attacks. So it doesn't come completely out of nowhere anymore. There will definitely be something for the dead players in the future.

Thank you for your feedback.

We know about the bug and it should be fixed in the next version. There are currently no other graphics settings - which is due to the early development stage. For the next update, more playable content is planned (this will be released towards the end of October). After that the complete menu will be reworked, where all further graphic settings will be added. There will also be a lobby and a new section of the map - the hotel.

Let us know how it went.

Hey,
thanks for your kind words.
We're glad you enjoyed the game despite its very early stage.