ha ha thanks! yes, it was a fun programming exercise ... Many (at least here in Italy, I don't know it's the same in the rest of the world) believe that if you don't write code, you don't program ... well, the reality is very different. Everything is programming. Programming is something more intimate, and at the same time transcendental ... however I am very happy with your appreciation! have fun with this!
fiaful
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As requested, I replaced the game with a version without audio. In reality, when the water reaches the top, it is the time when we have the most fun. It is true that the game quickly becomes monotonous but, as you can read a few comments below, we had things in mind to make it more lively, and if the game is appreciated enough we will continue it.
Many thanks for the comment! It 's true, the tutorial is really in a bad place and time, but we added it 2 minutes from delivery and it was necessary to put it somewhere! We will definitely improve it! I'm glad that the music fits, I chose it carefully, and I hadn't really understood that I should have done it! (it is the first Jam I participate in where this is required) I hope we will not be disqualified for this, because it would not be right for my boys, who worked hard. Thank you very much for reporting the problem you have encountered and the proposed solution, we will treasure it!
I thank you for the comment! It 's true, the game becomes repetitive very quickly, we have noticed it too. Our idea was to make it much more varied, but in the end there was no time to add anything else. If in the end, the game has been appreciated, we will carry it forward as we thought it, with powerups, bonuses / malus, a level mode, a two player battle mode, and if people like it, also a battle mode for two players online! So if you like the idea, I invite everyone to vote! ;)
Thanks! I am very happy you say this! Initially this game was designed in portrait for mobile, but in the end we adapted it to the landscape thinking that, for a Jam, it would be played on PC. If at the end of everything, the game has been appreciated, we will certainly carry it forward as we thought it to the end, and we will release it for both desktop and mobile. Thanks again!
Yes, my wife and friend did a fantastic job with art (and it would be even more fantastic if you knew how old my friend is!). For the game: when the water rises too high, if you slow down the fall of the fish (and with a lot of practice) you can play very long (but ... shhhh ... don't tell everyone!;))
Hello! thank you very much for your comment! ... in fact, over time, I had thought of holding a contest to involve some developers to build some software (in construct 2 or 3) that would allow the creation of music to be played then through the addon ... then I dedicated myself to other projects (many other projects, some of which you can see here on itch), and everything went into the background ... but in fact it would still be nice if someone wanted to participate in such a contest ... I would obviously give all possible support on request ...
at the moment, yes ... it's very old school ... like real geeks! ;)
Hey!
Thank you very much for reporting the bug ... I checked what you wrote to me, and actually I found the problem in Construct 3 runtime 3 (instead, I didn't encounter any problems with runtime 2) ...
I fixed the bug, and now the updated and correct version is available for download ... I invite you to download and install.
I also added a very small capx to test the specific problem.
thank you very much again for reporting and for using the behavior.
Happy coding!
Hello! fantastic product! congratulations!
I saw a review of Pixel FX designer on youtube this morning and I immediately decided to buy it.
I saw that it can export the attributes of the various emitters via json and I'd really like to try to write some libraries for different engines to natively generate the same effects (so starting from json), starting with constructs 2 and 3.
could you explain to me the meaning of all the attributes present in the json and how they are used to produce the effect?
(I would ask you for the sources of your software, but I imagine the refusal ... :) but I would be happy for some documentation and to be able to disturb you for any assistance and clarifications)
again congratulations