Sorry to hear that mate, can be hard to find the time and motivation. The community that ran this jam is the gamedev group for my (small) city. So if you ever needed motivation they're running monthly/quarterly jams for the foreseeable future, and it's a tight-knit bunch. They've a Discord which doesn't have a lot of spam if you're keen: https://discord.gg/bajnVYjNGx
FIFOgamedev
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Was going back through the jam and it seems itch ate my comment?! I enjoyed the feel of the swinging once I got the hang of it. I was able to get a high score of around 15-20 from memory, and it felt good to try and aim off the buildings to hit a bird and gobble it up as I passed by. The swing physics could definitely be used to make a larger game if you had time, good work!
The swing physics feel really nice! Highest score was 14, I got into a good rhythm of lining up birds with the rebound from the buildings and just clicking to touch them on the way through and keeping my momentum going. I think the mechanic could definitely be the foundation for a longer game if you wanted iterate. Nice work mate!
Tricky controls but I think that's part of the fun and difficulty of it! Great work for how quickly you put this together. Upgrade system, great effects, fun sense of becoming OP, pretty crazy for like 12 hours! Also huge props for making the hextopus model available to the community, that's awesome work.
Good work mate! The animations on the player character are really well done, I loved the idle animation with the little tentacle flicks. 😁 I had a couple of bugs with the enemies not following me which made it impossible to finish (mushroom man wouldn't let me jump on him!) but I still enjoyed the run through.
Really well executed idea, nice work! I had a great time trying to first beat it and then see how fast I could get through. There were a few occasions that showed visual/physics glitches where the player could get stuck fully within a wall, and another where the tentacle appeared to be searching for a wall by flicking out at different angles. But they were very rare and didn't impact gameplay. Great work! Loved the little details like the blinking eye and lighting.
Hey sharedcontrol!
I had a lot of fun scratching my head but I finished this one with a little bit to spare! you can watch me play through here (that should link to the timestamp but if it doesn't you can go to YT and click through the description):
There's some thoughts as I play through that may be helpful but overall I really enjoyed it. Thanks for a great game, I had a lot of fun playing it. :)Hey Atte!
I (eventually) really dug the game mechanics/verbs on this one a lot. You can watch me swear a bit and get frustrated and then eventually really get into it here (hopefully that links to the timestamp but if it doesn't you can go to YT and skip using the description):
I think the gameplay has a looot of variations you could explore and make a really compelling game here. Thanks for making it!
Hey Gamepopper!
I was so impressed with the level of polish on this one! I'm not especially good at general knowledge/pop culture but I enjoyed trying to wrack my brains to remember those iconic phrases. :)
You can watch me playing it through here if you want to:
Thanks and congrats on finishing in WJ7!