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FinalForEach

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A member registered Jan 13, 2024 · View creator page →

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I've been working on it since August of last year!

If you aren't running it through the itch launcher, then do so, otherwise you'll need to pass in your itch api key through an environment variable. Let me know if you still have trouble!

In today's update I added a rare chance for it to drop from interceptors, but this is temporary until the new world generation.

Yes it does, you can press F4 or type /noclip in the chat for now, I'll see if I can do double space for the next update

You'll want to make a file called "Cosmic Reach Portable.bat" *in the exact same folder as the exe file*, then edit it in a text editor to write:

@echo off
cd /d %~dp0 "./Cosmic Reach.exe" -s "cosmic-reach-portable"

Then run the Cosmic Reach Portable.bat file instead of the exe. Remember to backup this script so that in future updates you can repeat the same process. If you run into trouble, search how to make batch scripts for windows.

Glad to hear it! It is actually possible with a command line argument -s or --save-location. I'll look to see if I can make it more friendly towards that however, but it may be tricky.

It's a known bug, I'll look into it for the next update

The best way is to use the itch launcher and install the game through there, it will update automatically.

Does this persist on 0.1.14?

Sorry! For now, please use the 0.1.12 update while I look into this. Do you happen to be on linux with a integrated GPU? Please post your specs.

I made sure that 'reverse engineering' is not at all mentioned in the current license file, feel free to decompile, you have my explicit permission. Also, just about anything in the assets/ folder in the jar can be mimicked and put in the mods folder in the save directory (make one if it doesn't already exist),

I'm not sure what happened to that one, this is the updated link: https://discord.gg/MkURynKt

(1 edit)

I'm sorry! It's very difficult for me to be everywhere all at once.

EDIT: 0.1.3 was a very important update for modders in particular, feature wise it was lacking

If a error window didn't pop up, it probably froze instead of crashing, meaning no logs. The fact that you loaded in at all means that the game managed to save properly, so it's nothing to do with file permissions. Could you go into detail by what you mean by "inputs"? Any specific key presses? Or do you not manage to press anything before it crashes?

I'm a bit stretched for time, but it looks like the modding community is making their own distribution platform independent of me, so we'll see how that goes. If no community solution is done, I'll consider it later on in development.

This is fine, open source is planned for the future, I will not be obfuscating the code, but thank you for the warning!

Sorry to hear about that, I suspect it has to do with integrated intel graphics- do post in the issue tracker if you can  https://github.com/FinalForEach/Cosmic-Reach-Issue-Tracker/issues so that I can pinpoint any clues for it

Yes, more block shapes are planned, but it will take its time. I agree as well with the vehicles too!