The program runs without any errors, and a seed generates. I thought it was caused by me adding another sprite and enemy, but extracting a whole new, unedited source code folder and running has the same issue.
Finfee
Recent community posts
The wiki is very bare-bones, but its just https://duga.fandom.com
oh, i guess it was taken down
No, but I know I'm gonna get that laptop. I'm a minor so I don't have to care about "Taxes" or "Providing for a Family" or whatever you old people do. I don't need financial support. I'm just gonna wait it out, and screw around with changing textures and sounds to the point beyond recognition.
Also, as I was screwing around, I decided to see what would happen if I swapped the file names of customSegments and standardSegments. I love the names of these rooms just sitting there for snoops like me.
Some of my favorites:
Wood Dead End OF DEATH
Wood Dead End OF PLANTS
Some Stone End
I'm Running out of Creative Names
It is simply a masterclass in naming segments.
I am using Windows 10 on a school computer that blocks everything, so I had it installed on a flash drive. I'm probably going to wait until about June/July to pick this up again, as that is the time I'm hoping to have enough money to buy a really nice laptop. When I do, I'll work on this again. Progress on the Wiki will also be slow, not stopped, as I have to use Tor to open itch.io and fandom.com. I really love DUGA but it's the hardware that I have at the moment drawing away from it.
Nevermind, I was able to open IDLE and solve an issue with `import pygame` but it's saying that when `from pygame import mixer` it's showing invalid location.
Error Message
ImportError: cannot import name 'mixer' from 'pygame' (unknown location)
There is no mixer.py file in the pygame folder, I checked. What should I do? My friend who knows python admirably well doesn't know either.
Funny that you mention modding, as I have technically modded DUGA, but in a really lame sense. I just swapped out some files and changed the shirt color of the character to green instead of navy blue. Here's what my cursed main screen of DUGA looks like. After you told me to actually mod mod the game, I tried, and it worked - sort of. I downloaded the files from the Github page, as it showed the python files, and changed around a few values. When I hit save, I looked for a .exe file to run the "amazing" modifications I made, and found none. I tried putting in another .exe file from a different file of DUGA (.zip version downloaded from the itch.io page) and it just ran like a normal game of DUGA (I believe its because the .exe has the python code compiled in it but I'm not really a tech guy.) Is there any obvious information that I'm just missing? Do I need to make a .exe file? Do I need more than just an extremely basic level of understanding of Python? Please help!
- Finfee
I also added in some info for the Melee Weapons in the wiki.
I may or may not have gotten impatient and created the wiki. Here's the link, if you don't want it up, tell me and I will take it down.
https://duga.fandom.com/Duga_Wiki
It's nowhere near done, but you have the basic Firearm stats.
- Finfee
I want to create a wiki for DUGA, to help the community and me (mostly me lol) and I thought I should probably ask for your permission before I go ahead and make the wiki. Secondly, if you do approve of me making the wiki, is it possible for you to send the stats of the enemies in DUGA? I already have access to most information (i.e. gun statistics, sprite sheets, etc.) by going through the games files/information being there in the game. But I do not understand Python nor know where to look. If you decide to let me make the wiki, that'd be great!
- Finfee
Another idea: 1 health mode, as someone who has basically done all there is to do in DUGA (game's still fun) I would like more of a challenge. 1 health mode would simply be normal DUGA, except you cannot pick up armor/health packs, and start at 1 health. You cannot get hit.
Edit: Friend helped me decypher Python while looking through your source code, so all I need is your approval!
Due to another bug, (easily fixed) I have found that simply taking the file named customSegments/customLevels and replacing the same named file in another file of DUGA, it will transfer over the segments. (Remember to copy your previous segment file in another location)
Here is my segments: https://drive.google.com/file/d/1I10Ez6NKWy-lhU545mpAcPjPxAjNNEo4/view?usp=shari...
Another idea: A backpack (like the one in the original DOOM) that increases the amount of ammo you can carry as well as giving you a small amount of ammo.
I think I have roughly 6-12 hours on it, but due to a bug (I don't think I could replicate it), I had to reinstall it. My level 31 run alone took 3 hours, and I have been playing it frequently. If I could somehow upload the .dat file of my custom segments, I could show you my segments, I have made about 30 segments, and at the time of my level 31 run, I had made about 15.
One more thing, my single and only complaint about the masterpiece of DUGA is that it is not very well optimized, in large rooms with enemies or props, it chugs at a 5-8 FPS. It could be from it being built on Python (I've heard from a friend it tends to lag), my crappy school laptop, or both. Some optimization'd be nice! Thanks for responding!
- Finfee
Another idea:
To prevent people rushing floors, maybe add in a key you'd need to use on the exit placed in another room in the map, as an extra item, maybe you would even have to be holding it and using it on the door, so you have to clear the rooms on the path to the exit door.
That's all for today!
- Finfee
I LOVE DUGA!
It is super well made and addicting, I'll find myself playing for 3 hours almost everyday! I made it to level 31 even! My favorite part is the level editor, allowing yourself to make custom rooms to play in your own runs without needing to move any files, it's so easy! (I didn't make any overpowered rooms for the great level 31 run.)
Now time for the suggestions:
- Obviously more guns
- More tiles for the level editor
- Harder enemies
- A minimap that shows all the rooms you've entered, I get lost easily when I'm not rushing floors.
- Maybe 16:9 aspect ratio? Keep the UI, I love it
- BUFF THE PISTOL!!!
Thats it, have a nice day!
- Finfee