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finfin

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A member registered Sep 22, 2020 · View creator page →

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thanks for the kind words:)

thanks for the feedback! there are 4 rounds total and the difficulty can vary depending on your mushroom combinations as i didnt have enough time to completely balance them..

thanks for the feedback! will definitely fix those things

thanks for the feedback!!!

oh thats a good idea, thanks for the feedback!!

movement is kind of hard to control - especially with the player not moving with moving platforms. but art is really nice!!

really cool concept!! short and sweet.. i think a tutorial would help as the description is kinda hard to make sense of (it was easier to just play and learn the hard way) it also doesnt have much of a difficulty curve and once u learn where everything is it becomes too easy and starts to get repetitive.. for 3 days though this is a really nice result, good job!

hmm space isnt working for me:/  it seems its just me so ill take back my review as it wont be fair for me to judge it if i couldnt progress because of a me-problem.. happy rating!!

gameplay is kind of slow paced - but i guess he is a grandpa lol 

really, really nice visuals, though!! good job!!

woah!! for three days this is amazing! feels so polished with really nice art and just smooth animations and effects like screen shake! the only criticisms i have is that i think the timer is unnecessary and that some parkour parts were too hard (or maybe im just bad lol) also some nice music and sound effects would do the game sooo much justice.. overall amazizng job! well done!

really nicely made with clean sound effects, music and art! however the gameplay felt kind of like a task to me going back and forth. it wouldve also been better if the info and tutorial was in the game rather than on the page but hey its a 3 day mini jam i get it haha. good job!

i sadly couldnt progress as i couldnt figure out to jump (after trying many keybinds) and when falling down a hole i kept spawning back where i was before.. definitely needs a tutorial or something as i didnt know what to do atall. art and music is really cool, though!

pretty nice idea and it looks really cool. the music is really nice also! feels very clean and polished with little bugs but i feel like it lacked a challenge and started to get repetitive quickly.. but its a 3 day jam so that's entirely understandable! with some harder levels it would be much more enjoyable but overall great job! 

let me know!

no problem

english:

hello! me and my team are very interested in this jam however we do not know spanish.. can we still enter? or are there steps we should make to make our game more accessible to spanish people? thanks!

spanish:

Hola! Mi equipo y yo estamos muy interesados en este evento, sin embargo, no sabemos español. ¿Aún podemos participar? ¿O hay medidas que deberíamos tomar para que nuestro juego sea más accesible para los españoles? ¡gracias!

i see! its supposed to be active on start but i guess i forgot to make it that way for the build:// thanks for the feedback

as far as i know there is a panel explaining before the game, which can also be accessible through the pause menu, was it not descriptive enough?

a possibility could be to split the 1k, i saw another jam do this by giving first 500, second 300 and third 200, your money though lmao

thanks a ton!! i really wanted to add music and more sound effects, but sadly i joined this jam alone and i just didnt have the time for it:/

Please note: a bug went unnoticed where the settings buttons will not work after creating a new game, if you want to access the settings, please quit to the menu and then when asked, load your game. Thank you for understanding 

does vibeocide need to play a main role? 

for example could we use other songs too, and vibeocide for something like the main boss fight?