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Fionn Hodgson

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A member registered Jul 19, 2014 · View creator page →

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Hey there! Really glad to hear you're enjoying the game so far. Please drop me a line if you finish your video as I'll be well up for watching that.

Wanderstock's next mission will be available very soon. I'm still finishing up the second half of the story missions and players who have purchased Total Anarchy through Steam or Itch can expect new story content in the next 1-2 weeks. Subscribe to the page to get an update when that's ready. Your save file should also remain compatible so you can pick up where you left off.

Congrats for getting this far so quickly - I hear a lot of players are finding the missions punishingly difficult!

Hey there, thanks for the feedback! Appreciate the time you put into testing this :) 

So yes the game is built using the legacy GM Studio 1.4 engine and it's not terribly well optimised in terms of the graphics. It's surprisingly GPU intensive for a top-down game. The entire 3D pipeline that the game is designed around (d3d functions) don't exist in GM Studio 2 so there's no clear way of improving upon this unless I build a whole new game with a new engine. :( 

Some of these performance issues have already been addressed and possibly will see improvement upon the next update (coming quite soon.) 

Laptops with integrated graphics will get mixed results with this game. I Googled the model of your integrated GPU and apparently it only has up to 64MB of video memory (non-dedicated, so it's depending on your system) - there's the bottleneck in this case. I doubt your CPU is the issue. I would say that 512MB of dedicated video memory, or equivalent, is the minimum for Total Anarchy, and 1GB of dedicated video memory would be recommended. As a baseline machine, I test with a MacBook Pro i7 from 2011 that has Intel HD 3000 (up to 256MB VRAM) and I get 25-30fps.

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Thanks for this. Is your computer using an integrated graphics processor or a dedicated GPU? 

I would recommend at least 512 megabytes of dedicated video memory, any lower than this can cause performance issues or instability when in the outside portions of the game. Integrated graphics may struggle with this requirement.

That being said, I am releasing an update in the next 1-2 months where one of the improvements is significantly reduced GPU overhead when first entering the city. I am confident this will reduce instances of crashes.

Hey there, sorry to hear you're having issues. This sounds like the game is crashing when attempting to load in the city. Can you post your PC specifications? Also, a crash reporter window may appear with debug info, if so please copy the report and paste in your reply.

Thanks for the video!

Your PC definitely hates running the game for some reason. I've not seen anyone with PC specs as good as yours struggle, which is a bit strange. I'll be honest, it's not the best optimised game (and Game Maker isn't designed for such large rooms) but any modern dedicated GPU should handle it. Perhaps your configuration is a rare exception.

A few general things to try:

-Try turning V-Sync off in the game settings. Also try running with Frame Skip turned on. Make sure anti-aliasing is turned off.

-Check the Windows task manager while the game is running. Is the CPU or GPU at 100% by the game? If the usage is still low, you should be able to increase the priority given to the game.

-I believe NVIDIA GPU's have a software controlled option to clear the cache. This may help, I don't have an NVIDIA card so I can't testify.

-Check all video drivers are up to date. 

-Decreasing the resolution of your main display may improve performance. To be fair, Total Anarchy doesn't look much different in 720p than it does in 1080p.

Hope this helps :)

Thanks! Those specs look great, I only have 256MB of VRAM on the machine I created the game on. The framerate will drop for a few seconds on the first time you exit a building (it has to draw the whole city for a few frames) but it should speed up again. Do you encounter the frame drop every single time? 

Hi, thank you for your feedback! Can you provide me your full PC specifications?

That error message usually relates to insufficient GPU memory available to load in the city. How much VRAM do you have on your machine? It may also help to keep your video drivers up to date or try a better graphics performance setting on Windows. If this issue persists, I am releasing a new update in a few weeks which has improved the video overhead, so hopefully will help. 

Hi! What are your PC specifications please?

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I've been keeping quiet , but I am hoping to post an updated version in a few weeks.

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With this alpha testing version you can already hijack cars, steal drugs, trash hotel rooms, murder citizens, blow up boats, listen to the radio, set people on fire, throw bricks & rocks, shoot rockets and otherwise behave like a terrible person much like you can in other open world games. 

Play the new demo for free - I hope you find it fun!

Currently only compatible with machines running Microsoft Windows.

Features available in this version:

- 80 unique vehicles
- 26 different weapons
- 2 hours of exclusive in-game radio
- massive 3D city to explore
- dozens of interior levels including shops, clubs & train stations
- destructible scenery & many interactive objects 
- rich 3D sound inc. Doppler effects 
- branching dialogue for NPCs & story missions
- you can earn/steal money to buy new cars & weapons
- 60fps and widescreen ready (with other video modes available)
- cheat codes!
- no ads or micro-transactions, just play & enjoy!


Contains violence, sex & drug references so not suitable for kids.