pretty sure that's not how it works. there should be a new version in your library to download
Firebelly Studios
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A member registered Nov 11, 2013 · View creator page →
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You're on to something here, one thought is you might want to add a roll or dodge like in Diablo 4. something you can't spam, but can get out of a pickle once in a while. The limited use turns it into more planning. space bar would be great. The rooms are very small and tight and sometimes there is no escape from a corner and no amount of skill will get you out of it.
Asset Forge community » Custom content » Collections and blocks · Posted in Ship Parts 1.6 - Updated July 8
Update coming soon with the following bug fixes / changes
- Exiting doesn't brick anymore
- Added keyboard controls so you don't need a mobile interface
- Added a fast move, so you can move quicker more real time
- Possibly a new HUD to help with understanding what's happening
- Redoing the Look and Use features
- Changing the way enemies are placed and work
- Slightly update tileset
- Better procgen of floor tiles
I'm looking at new features to add this month. I want to do more work with combat and making it interesting instead of basic hit for hit. The gun mechanics is also a little wonky.
Known issues
- The level up stuff isn't working, so when you level up, you get a ton of bonus and you don't get any points to use.
- The armor and weapons system is very basic and doesn't do anything at the moment.
- Most monsters are all the same level
- going deeper doesn't add any challenge or reward.