No worries about progress being slower than expected. As long as we're kept in the loop, that's enough for me. Thanks for keeping us posted!
firesoul10
Recent community posts
Neat game. I think the beta is a good proof of concept to expand upon. The guard AI is a bit goofy, though. They seem to either spot you for no reason or be completely oblivious to your existence.
Also I figured out I can do this:
I like the concept of the game, and the art assets are great, but it has a few issues right now.
- The game sometimes has lag spikes, and I have a fairly high end PC.
- Sometimes, presumably due to lag or an interaction with the rapid fire powerup, the gun enters a "burst fire" mode where chunks of its firing pattern are missing. This is a massive DPS drop that can doom an attempt as early as a few seconds in.
- Tohru lasts FOREVER after her lifebar is depleted. She was being fed for a solid 45s while her healthbar was empty and she still gameovered me by reaching the village.
- The second gun feels very underwhelming. It doesn't have anything near the damage per shot to be worth the downside of the lower RoF.
- Some of Tohru's attacks are entirely undodgable. Her bodyslam at her biggest legitimately covered my entire screen and forced me to take half my health in damage. That and the white aura chip damage being completely unavoidable really doesn't feel like great shmup design.
- The infinite dragon summons at last stage are very annoying. It's not very feasible to keep one alive to prevent the next wave because they heal Tohru a lot. And while the rapidfire powerups they can drop are great for actually finishing the phase, they don't necessarily drop those consistently, and with bad RNG she can heal a significant amount between the summons and the basically undodgable slowing web?/milk?/icing?/cloth? spam.
Update- I decided to make Yuri slightly less flat in my postgame, I think this is a decent enough first day of play.
I have to defend my honor as the guy with enough hyperfixation and free time to (at time of posting) top score on Super Ember Ushi Milk Bounce 2, after all. (Score 80,137, tag FSL for firesoul xP)
Resolution is 2560x1440, so a pretty wide screen.
This is, far and away, my favorite twine game of all time. I doubt anything will come close. Hell, this game feels so tailor-made to my tastes I have half a mind to check all the entrances to my home and get my brain scanned for a mental probe!
Foxes? All-too-hyper endless growth and growthlust? More milk than any sane person would crave, let alone produce in a second? Bravo. Perchance I'll find something half this good someday, I hope. c:
I have an issue with the 2020 demo that I'm hoping can be resolved, if you can find the time. Or maybe you fixed it already.
I use two monitors, and I run the game in Fullscreen with Alt+Enter. It runs fine, except for one annoying interaction: When my mouse goes off the right side of the window, it goes to my other monitor, so if I'm not careful in a Shapes fight, I might accidentally click on my Discord window, minimizing the game and causing me to most likely get hit a bunch. I can tell that in windowed mode the cursor is properly locked to the window, but as of that build it wasn't properly working for fullscreen. I can't test if it works in reverse without mucking around a bunch in my display settings because it fullscreens to primary monitor.
That all having been said, excited to see what comes of the new demo this month! I'm very seriously considering pledging to see what's new. At any rate, best of luck with the next step of the game!
I found a freeze. I don't know how many of these details specifically matter, but here's what happened:
Covenant used Respite on my wounded (roughly 1/2 HP) Theano. Covenant was standing on a map edge on the Southeast wall, and Theano was perpendicular to said wall relative to her (not against the wall). The game froze after Covenant finished her line. (Assuming this is the point where the game makes the swallowed character come back up, and that due to the position something broke)
Tried this game nearer the start of the month and really like what you've got going on here! One small thing is that the food library as of right now is missing a topheavy but belly focused food. I fixed that in my install by adding one to food.js. I just cloned the pudding, called it Apple Pie, and made the distribution .25/.75/0 =P
Looking forward to what comes of this!
No problem! I think I have a possible theory about what might have happened. Between 2020 and now I've had to replace my Hard Drive. In that time I migrated most of my files, including my old AppData folder contents, to keep save games in those locations. I think I might have installed via installer in the past, and by the time of the migration I forgot I wasn't playing on Portable. So maybe something gets installed in a location that I didn't migrate that caused the bug? In such a case the solution would simply be to reinstall the game, which is what successfully fixed my problem. Without knowing more of the causes this is the best theory I have lol
Good news! The reinstall did fix it. Whether it was the reinstall, the appdata folder wipe, or the combination of the two, I don't know.
Thanks for all your hard work on the game! Hoping the new demo and the eventual full release live up to the potential this original 2020 demo shows in abundance. =D
Something interesting- the save file is definitely corrupt. I checked my save directory and the text in the save file that's in there is only 89 characters long, as compared to a 195.8k character backup file that's also in the directory.
I'm going to attempt a fresh install and see if something weird happened to my local copy of the game. I'll wipe the appdata folder too just in case. I'll keep the older version as-is just in case there's something useful in that appdata folder for bug-hunting, since it's suffering from the same issue.
It will just crash again on-save, I've confirmed that much.
As for when it happens, it seems to crash at the very end of the save animation- if I were to extrapolate from my layperson intuition of the error code, something in the slowdown effect might have caused an error to happen while saving and corrupted the save file, which would cause another crash on load attempt. That's my theory, anyway. Whatever's causing it, it's consistent between both versions of the game that I have. It's odd because I remember having played without much issue in the past.
I don't know if there's any meaningful point in bug reporting when a new demo is coming out Soon™, but my game on 20 08 2020 is crashing when I attempt to save.
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Other Event: User Defined 0
for object obj_ExplorationController:
DoSub :1: undefined value
at gml_Script_slowdown_target
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_slowdown_target (line 0)
gml_Object_obj_ExplorationController_Other_10
And now it's crashing on load attempt, so I can't play.