Thanks for trying it out! You did everything right, just playing with the values to see what's changing. This is not a "game" yet, just a first brick for building it / a prototype :) Thanks for the advice, I will add more info on the next iteration.
Firewalk
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A member registered Oct 21, 2020 · View creator page →
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interactive procedural generation of terrain based on hexagonal voxel grid
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Thank you so much for the feedback!
I will definitely explore DingeonScript now. And yes, in the beginning I wanted to make it more difficult, by hiding walls behind player, so it supposed to have a flash light effect: so player then could see only a small area around. Since it was my first experience with puzzlescript and with puzzlegames in general, I didn't find a solution for making this effect; but this little one could stay just a prototype of something more tricky :)