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fishybizness

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Very good ! I love bullet-hell-survivor type roguelites and this one fits the bill quite nicely. With more polish, upgrades and ennemies, could be a game I'd genuinely buy ! 
When you kill the last enemy you get thrown into the next panel and you can't get the souls on the ground so it made me keep an enemy alive to fetch everything up.

The fact that u can keep souls on the ground to keep them as a life-catcher when you're in ghost form is really cool. Really spices up the gameplay.

Wish the guns were stackable though ! Music was good also.

A great start for a game that could leave a jam ! Good job

super simple concept but interesting enough to keep going.
What if we played the age old catching stuff falling game... but with stacking paddles ?
interesting. the sound of the second paddle was a torture for my ears and the end sound when u come back to the menu was also torture. but, in a strange way, made me stay to unlock more paddles to see what kind of acoustic torture would be conjured up.

Fun stuff. good job

Loves how there's constant explanation and little words everywhere, very cute and understandable.

Wish I could remove one anomaly per anomaly, kinf of a CTRL+W instead of removing everything.

Often times, the full charge is the best but it takes a while to charge the bar full. 

Otherwise, great stuff !

Made the IA crash when surrounding a dude  lol ! Very cool concept though, skeletons hitting everywhere around us (the animation and looks of the game is really amazing), the snowball effect of killing a skeleton, raising it to our side and using it immediatly to kill or raise another guy is really, really satisfying. Could become a great puzzle game I feel ! Leaves me wanting for more.

The camera being so slow though is a special kind of torture, and the fact that it doesn't snap back to our side of the terrain was frustrating. 

gets pretty boring pretty quick to be fair, wish we could have changes of speed, moving obstacles and maybe the need to jump/duck over stuff. the animation of the legs shifting is funny but when you tap A then D it snaps back to the idle animation ? 

Hard game, love the spacebar mashing ! brought me back to older days where games were simpler. Very enjoyable, game I most played from the gamejam sofar.  For some reason, I couldn't buy the cooldown reduction for the cows ? Aliens seems to bump eachother and not be able to hit the planet sometimes (which is a plus because it can be quite overwhelming sometimes) !
Fun stuff, great job 

absolutely gorgeous art, planets and damn that blackhole. simple dialogue but straight to the point, a good antidote to nihilism with easy gameplay but engaging enough. Very, very good !

funny rock dude ! cool sound design and music, loved the chattering voices when ennemies are near. 
The "urgh" sound was pretty funny,made me remember of ol doom games. 
Wish I could know my health though, and also have a bit of feedback if the magic attack did something ? At first I stopped hitting the ennemies cause I didn't know if it did something.
At the end also, stairs and pillars collisions are a bit wonky.
Level design is cool and the graphics are nice.
Overall good experience ! Great job

the location to catch the fish being put at the mouth makes sense but from a game standpoint, i think it would be funnier if we could catch the fishes when the hook collides at any point on the fish, and also when the hook comes back up.

huge high scores !!

cute project 

like the artstyle and how the "self care" mechanics are (brain, lungs, liver)
interesting experience, hard to juggle dishes and all the clickin, scrollin...

if only it was this easy though !

splash ! henshin ! 

cute. don't think the button to switch projectile direction is needed

didn't expect to struggle ! good game for what i've played. lovely little assets ! makes wanna come back for more

pepe throw knife
classic game and the bosses works.
maybe 250 chatgptcoins for a skin is a bit much

also, a black outline on the ammo count would be nice !

cute assets, the projectile time of the baddies should be longer

the dark is too dark and how do i fight back ?

rotate mechanic and other music should come way sooner ! the tutorial phase is pretty long. interesting, but are the visuals and desc AI ? 

balls. they spawn

and they fall

could be nice if i could tilt the terrain

Hey, just played it and it was a pretty fun time with an original concept.
I had trouble understanding the point of the barricades for the first level and didn't expect the family to turn into zombies the moment I go to the "exit marker"
i just ran for it having placed nothing and it worked lol.
Garden level was great ! 

Voicelines are often cut, especially when near an exit.

Fun times, thanks for the translation :)