Thank you for taking the time to provide me your thoughts and feedback! You have some really awesome ideas. I am excited to see where this thing ends up over the next couple of months!
FiveToolDev
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I think the level size and the camera angle made things feel a bit cramped. The character model was well done and the "friends" were easy to distinguish. The game was really short so I am not entirely sure where this game was being taken, but it worked. Good job getting something done and submitted, that is always the toughest part of game jams.
This game had a ton of elements and it was hard to take it all in and understand what exactly was happening. But the idea of it all seems really nice. I think focusing on a couple of characters and making their battle systems really clean would go a long way in making this a great game. Then you can build on other characters later. Really great start to a fun a game, though!
Unfortunately I wasn't really sure how to play this one. Let me know if I missed something or how I should go about playing this. I kinda just spammed different units as my money went up, but didn't really know what was happening. I think the idea of using a command line to control a game is actually really cool, though! I couldn't figure out how that played in, but definitely a neat idea that you should run with.
This game was a little confusing for me. I am not sure what I was supposed to do. When I pressed "E" on anything other than the computer, nothing seemed to happen. Let me know if there is something I missed, I'd love to get the full effect of what you've created. I did like the creepy vibe that the room and the text gave off! Thanks for submitting and congrats on being able to get something entered!
Nice job for your first game jam! The seagulls were pretty hard to hit consistently and it was hard to judge if I was close enough. But for a simple game and simple mechanic, you did a nice job! Increase the hit-boxes a bit on the seagulls and add some kind of indicator to show that I can grapple onto a seagull when pointing at it and this would be a really nice little game.
Great game! I had a lot of fun playing. The art was really cute. The caveman felt a bit nostalgic for me because it reminded me Captain Caveman from when I was a kid. I liked that I could move the objects around my cave to decorate. It took a few days for me to realize I could do that, a few of the awards spawned behind the painting, so I thought maybe there was a bug with some of them not appearing. Once I figured out I could move the items, I started finding everything. Well done!
This was great! Very eerie. You set the atmosphere very well and it was fun to try and solve the maze. I was little bummed when I got pretty far and then died and had to go back to the start of that area. It would be nice if I could go back to the last light switch instead. But otherwise it is a really well done game! Congrats on the entry!
This was a good game! You did well. I think the jumps were a little sudden, maybe making them a little slower to lean into the effect of being in space/zero gravity. I would also make it so that the jumps don't need to be perfect in order to get onto a platform. But other than that, really well done! Congrats on your first game!
The art work is fantastic and this has a lot of promise! I had a really hard time getting the resources I needed in order to build towers and the white squares bug made it really difficult to know what was going on. But I love the concept and would love to see what a finished version of this game looks like!
I did not. I think the difficulty was fine. There was a minor bug where I typed a letter that was incorrect, but just happened to be the letter of the next word. That next word had not appeared on screen, so I didn't realize that had happened and kept trying to type letters of the current word. By the time I realized what I was happening, it was too late to finish the first word. I hope that made sense...
Anyways, since this is very much a story-driven game, I think it would be a good idea to implement some system for players to pick up where they left off. I went to retry the game, but had made it pretty far and admittedly didn't want to go through the whole dialogue again to get back to where I was.