Post your fastest times below!
fivetwoeighty
Creator of
Recent community posts
It was intentional to not reset the level when dying - for the cases where you placed the boxes properly, but just messed up the platforming. You can press R to reset the level - perhaps I should have made that more clear in the button prompts.
You're 100% correct about the key mechanic - I realized that it was nearly useless late into development, but it felt too close to deadline to remove it. As far as the cheat goes - well done! I completely spaced that, perhaps a bit more playtesting could have solved that.
Thanks for the super insightful feedback!
Thank you! The box scaling meter wasn't originally intended, and a bit of a pain to implement with GameMaker, so I really appreciate your compliment! And yeah, the first couple levels are admittedly trivial to anyone who has played a 2D platformer. The idea was to briefly introduce the moving/jumping controls before getting to the meat of the game. Perhaps teaching that in the menu screen is more appropriate.