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FLAERG

2
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A member registered Jul 12, 2024

Recent community posts

"although there's a version in the works that will support d3d12, d3d11 and vulkan."

My brain just melted.

Woah, there are updates to Blitz3D? In 2024? And here I was about to tell myself to move on to another language. I mean, I echo the sentiments that it'd be one of my fondest dreams for Blitz3D to be fully modernized and with a few of the features you had in Monkey and such (like passable functions and references and whatnot) and IDE QoL updates, but the realistic part of me would be satisfied just from it being brought back to a functional state (putting a dagger in FMOD is a good chunk of the way there, but there's the dead network functions--yes, I used them--, some issues with the window not refreshing after it leaves the foreground until graphics are reset, and some weird performance issues with the IDE, though admittedly it's been a while since I checked for those and they might be addressed already). I wouldn't be surprised if there were huge improvements just from the recompile. I'll have to take it for a test drive.

I look forward to seeing what new life you can breathe into it with LibSGD. I think part of its success will depend on keeping things simple and in-line with basic language tradition, and having integrated documentation with examples like you did with Blitz3D. I'm sure it'd help non-programmers like myself if it was integrated into Blitz3D instead of having to deal with adding libraries and such; the nail-in-the-coffin on a number of my hobby projects has been that I couldn't get Blitz3D reconfigured correctly after a hard drive died. It's great to just be able to reinstall Blitz3D and have everything working again so vanilla is kinda my default these days, but maybe the zip download will change all that since I could just carry my favorite configuration around on a flash drive.

I know Blitz3D was made for games, and I did a bunch of that as a hobby, but it's also my go-to language for quickly pushing out little tools just to help me and my co-workers with repetitive tasks at the office. I'm not a programmer professionally, but Blitz3D is definitely part of my professional success. Opening Blitz3D is a dopamine rush, it's like getting my drug fix.

Good to see you back, Mark!