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Flagimtoshi Games

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A member registered Jul 24, 2019 · View creator page →

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Привет, я работаю с GameMaker: Studio 1.4 к там уже я работаю над UTRCraft и Fakehole: Island. Но если честно я еще занят школой и работой, по этому прости если долго будут тянуться ответы мои... Спасибо, что играли и за терпение)

Well, I did extend the collision of the map, but I am currently reworking the player's movement. So expect fewer glitches and less opportunity for glitches (at least in theory). But I keep in mind the restart bind (i wanna make a bind system and a way for the player to actually die bc currently no hp is lost just getting knocked out :0 )

Хаха, это так и было задумано! Игра далеко не закончена, но я все же хотел поделиться хотя бы этой версией)) Много фич еще не хватает, но в нынешнем виде это отличная антистрессовая игра. Спасибо за добрые слова И хорошего дня)) (И не, я знаю что игра туповатая ;) )

How much to dig to get to the bottom?

I need a way to dupe Maxwell in the game lol or perhaps a pedestal to hydraulic press him on lmao :P (Thank you for the kind words btw :) )

Perhaps I should rethink of where to hide it. (New invasion mechanic ???!)

Market gardener tf2 moment

There was a bug in calculating the damage from props colliding with the player, which now has been reworked as to make it more realistic.

NOW YOU CAN FINALLY WEAR HIM AS A HAT!!!

grafik.png

I think I know how to fix it now haha, there will be an update soon, and I hope that’ll do the trick (it did for me, but anyone else’s experience maybe different) Thank you for playing this demo tho!

How hard did you hit it lol, plus is this the windows build by chance? :>

Comer: Maker

Truly one of or the game of 

After nine years in development it would have hopefully been worth the weight

Well, now it has a Public Demo!

boo

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