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A member registered 95 days ago · View creator page →

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The camera can have a weird feel. Like it is limiting how fast I can l look around. It is a slow limit no matter how high the X sensitivity is (and my mouse DPI is 1600) so naturally when I try to look around it causes me to look vertically as well. If you saw my gameplay it would look like someone who is new to a computer is playing. After awhile, I get used to it and move my mouse as fast at the limit is which fixes the unwanted vertical-look issue I had.

The voice does sound like it matches and it is good.

It does sounds like someone is close to a mic, which could probably be fixed with some audio program.

I know it is just testing as well. It was funny to hear you both laugh in the background xD

A looks like someone that can be deceptive and tricky while B seems more up upfront.

my choice is B.

The art is simple but looks good. I didn't get far. I got to the part with the stairs and couldn't get past it. The red cube looks glitchly when you pick it up like it's warping and stuff. Also if you hold the red cube by walls it shrinks.

I liked the music and art. The wizard looked cool and so were the animations for the wizard. I see it had the same walk animation for all direction which I got used to. Jumping animation also felt nice and the jump itself was very helpful due to the hills that elevated the enemies and made my attacks miss. The skills were fun to use except the first one which I found was not helpful. I learned about the mana system the hard way when I faced the tanky green dragons. Added a challenge for me to manage my mana efficiently.

Like most wave endurance games I felt like there were too many waves for what I was doing that made it seem too repetitive. I got to the end though.

The dragons were well modeled and animated. Dragons after the green one seemed liked nothing special since I didn't know what made them different from the red one. I didn't like the enemies spawning anywhere and out of thin air.

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I like what I'm seeing. The sword and a healthbar seems like action to me. The map also looks good.

Telling from the game's tags this game might not be for me 🤔

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Can I see more screenshots of the game? I only see 1 but it looks interesting so far.

The UI and Art in the game looks really good.

It was cool that you can change outfits and even hairstyles. I noticed a ledge climb was implemented although it was quite buggy.

The movement speed of the main character I felt was too slow.

I am interested in this game.

My type of game. The music had me going in each level.  The art looked nice. I didn't really know about the other guns until late in the game.

One issue I had was the mouse sensitivity. I had it at the lowest and it still felt too high.

This wizard seems to be very fragile. I was standing on a rock, the rock turned and I died. I was on top of the rock the whole time. 

Also it seems like he needs more control of his conjuring powers.  I'm summoning stuff and little pebbles seem to do nothing while a car that I summoned could be an obstacle for me and have other stuff that I summon roll on me.

I like the creative art and animations. The healthbar felt like nothing. I seemed to get 1 shoted by most things. The enemies were easy but can catch you off guard.

I like the art and the animations. The wall jump seems/feels weird. By reading the controls i can tell the wall jump is part of the game but it feels like a bug.

The gravity makes it feel like you play on the moon or something. It feels so low like slow motion.

Overall Fun game and I would play more stages/levels if there are more.