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FlameBamboo

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A member registered Mar 10, 2022 · View creator page →

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Recent community posts

Omg! I love the gameplay so much! it reminds me of my childhood when I played a similar game called Rider!

(3 edits)

Is it just me or there is no respawn when you fall off? The viewport ratio settings needed to be change in project-setting. Playing on my laptop the viewport is not fit to screen. For your future projects enable “canvas_items” for Mode and set Aspect to “keep” this change will make it more responsive across all screen sizes. Cool game btw

Hey! Would it be possible if you guys provide macOS exports??? Many Thanks!!

Just updated the page with macOS exports, let me know if there is a problem with .exe because I don’t have windows to check.

The feedback form is no longer available to send response please update the form

fixed some cooldown time (local version)

I just realised the issue with the shooting mechanic, thanks to the feedback from the Google form. The problem is that “the shooting isn’t responsive it feels like the input is delayed.” Initially, I thought it was due to game performance, but I discovered something else.

The problem was that I created the spirit (green ghost) body to be non-collidable. Although this isn’t ideal with the current Spirit algorithm, when the shoot input is registered and the Spirit is inside collision tilemaps, the bullet is actually coming out but collides with the inside tile, making it not visible, which causes a “BUG.”

I have a plan to revamp how I designed the spirit. I will make the dog’s current active state a singleton so that the spirit can access this information globally. For example, when the dog’s current state is idle, the spirit will also be in an idle state but will move above the dog to ensure it doesn’t overlap with anything before can_shoot is enabled. currently Spirit logic isn’t very robust.

Thanks

Hahahaha

my pb is 42 seconds can anyone beat that?

corrupted files for Mac?

Phenomenal work