"No demand" carries over between runs
FlamingKetchup
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A member registered Apr 16, 2018 · View creator page →
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Amazing new update, just a some things I noticed.
Levelgen
- Stairs can spawn in a place where they "block off" another part of the level
UI
- No tooltips for currently evoked runes, meaning you can't see what the rune evoked by Chaos Accretion does
- There is no loading screen, so starting a game or going downstairs, the game appears to freeze for a while
- Tiles above walls are greatly obscured
- A way to see perks taken would be nice, perhaps a tooltip for the player, or a menu
- The shop dummy gets the alerted icon
- The tooltips for enemies only display resistances, not other modifiers, such as attack (i.e. archum, medusa), movement (i.e. winged snake), on death, or other (i.e. scobo)
- Cheat death perk should specify that it only blocks hp loss below one, and does not act as a heal
Gameplay
- Static discharge makes it far to easy to kite melee enemies
- Leap + Recoil direction is inconsistent
- Cheat death is rather weak, perhaps a heal up to 50% max hp upon otherwise fatal damage
- Ice rune + quick evocation means stunlocking single enemies
- I don't see why double of one type of rune gets bonus range, especially since the splash already gives it more effective range
- Blue Wizard doesn't need the bonus health over red, it is already very strong
- Not a fan of the Lightning just be Fire with a wider damage range. Perhaps slightly weaker but has +1 range?
Lovely game, all the scoring feels intuitive, except for one tile: the beach. I've accidently put beaches on land far to often. Feel like beaches should work the other way around, being put on land, and gaining +1 per side touching the sea. Would encourage the player to put them in peninsulas, instead of having beaches in the middle of an island.
Cool game, but a roguelike requires permadeath and random generation. Turning on permadeath and randomizer gets you 70% of the way there, but random terrain would help a lot. Still a nice adventure game though. Controls were a little sticky for me, don't know if that's a problem on my end or intentional.